OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual Reality based Metaverse of Gamification
Swati Tayal, K. Rajagopal, Vaishali Mahajan
2022 6th International Conference on Computing Methodologies and Communication (ICCMC) (2022), pp. 1597-1604
Closed Access | Times Cited: 56

Showing 26-50 of 56 citing articles:

The Metaverse: Survey, Trends, Novel Pipeline Ecosystem & Future Directions
Hani Sami, Ahmad Hammoud, Mohamad Arafeh, et al.
arXiv (Cornell University) (2023)
Open Access | Times Cited: 2

Application of the Metaverse in Product Engineering – A Workshop for Identification of Potential Field of Action
Tobias Düser, Maximilian Fischer, Stefan Eric Schwarz, et al.
Lecture notes in computer science (2023), pp. 39-52
Closed Access | Times Cited: 2

Metaverse and the Future of Work Transforming Industries and Employment
Akashdeep Bhardwaj
BENTHAM SCIENCE PUBLISHERS eBooks (2024), pp. 259-281
Closed Access

Enhancing Employee Onboarding through Gamification: A Novel Approach in Web Application Development
Tanatorn Temsirimongkol, Daranphop Samutkao, Ponthakorn Suriyachantrathong, et al.
(2024) Vol. 34, pp. 498-503
Closed Access

Leveraging Event Gamification for Event Planning and Creating a Memorable Experience
Aarti Smith Madan, Vaniki Joshi Lohani
Advances in hospitality, tourism and the services industry (AHTSI) book series (2024), pp. 198-227
Closed Access

Bibliography

(2024), pp. 133-171
Open Access

The Influence of Virtual Events on Metaverse Commercial Real Estate Values: A Review
Bader Mohammed Rashed Bin Nesaif
International Journal of Business Strategies (2024) Vol. 9, Iss. 1, pp. 31-48
Open Access

Unraveling Metaverse's Retention Secrets
R. Akash, V. Suganya
Advances in social networking and online communities book series (2024), pp. 12-43
Closed Access

Metaverse: Fission the architecture
Asif Zaman, Mushfiqur Rahman Abir, Md. Asgor Hossain Reaj, et al.
International Journal of Science and Research Archive (2024) Vol. 12, Iss. 1, pp. 446-470
Open Access

Optimization of gamified Learning Education Model based on XR + 5G technology
Fan Yang
Entertainment Computing (2024) Vol. 51, pp. 100731-100731
Closed Access

A Review of the Metaverse in Higher Education: Opportunities, Challenges and Future Research Agenda
Akiko Ueno, Lucill J. Curtis, Ruth Wood, et al.
Studies in computational intelligence (2024), pp. 1-16
Closed Access

Gamified immersive safety training in virtual reality: a mixed methods approach
Amir Haj-Bolouri, Jesse Katende, Matti Rossi
Journal of Workplace Learning (2024) Vol. 36, Iss. 7, pp. 516-538
Closed Access

Assessing the Utilization of Metaverse in Enhancing Marketing Practices
Riza Ergün Arsal, Aslı Elif Aydın
Advances in marketing, customer relationship management, and e-services book series (2024), pp. 17-35
Closed Access

The Impact of Music and Metaverse on Education: Results of a Scoping Review
Alessio Di Paolo, Michele Domenico Todino, Maurizio Sibilio
Lecture notes in computer science (2024), pp. 56-66
Closed Access

Game over or continue? How gamification can improve completion rate in adaptive learning
Francisco Pitthan, Kristof De Witte
Education and Information Technologies (2024)
Closed Access



Universitas (2024), Iss. 41
Open Access

State-of-the-Art Techniques of Metaverse Adoption in Healthcare Industries
B. Pallavi, R. Roopa, T. Gururaj
Advances in medical technologies and clinical practice book series (2024), pp. 25-50
Closed Access

The Metaverse Touchdown Revolutionizing Sporting Events
Atul Kumar
Advances in marketing, customer relationship management, and e-services book series (2024), pp. 171-194
Closed Access

Examining the Success of Information Gain, Pearson Correlation, and Symmetric Uncertainty Ranking Methods on 3D Hand Posture Data for Metaverse Systems
Cüneyt Yücelbaş, Şule Yücelbaş
Sakarya University Journal of Science (2023) Vol. 27, Iss. 2, pp. 271-284
Open Access | Times Cited: 1

Gamification of Learning using 3D Spaces in the Metaverse
S. Balaji, V. Rajaram, Swarna Sethu
(2023), pp. 1-5
Closed Access | Times Cited: 1

Designing a Metaverse for an Immersive Learning Experience
Mark Frydenberg, Shivam Ohri
8th International Conference on Higher Education Advances (HEAd'22) (2023), pp. 1139-1146
Open Access | Times Cited: 1

From Game AI to Metaverse AI: Realistic Simulation Training as a New Development Direction for Game Artificial Intelligence
Tianhan Gao, Jiahao Li, Qingwei Mi
(2023), pp. 130-137
Closed Access | Times Cited: 1

SHOPPYVERSE: THE METAVERSE FUTURE
Mayur Gajare, Uday Tople, Abhishek Singh, et al.
INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT (2023) Vol. 07, Iss. 03
Open Access

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