
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach
Ayoung Suh, Christian Wagner
Journal of Knowledge Management (2017) Vol. 21, Iss. 2, pp. 416-431
Closed Access | Times Cited: 133
Ayoung Suh, Christian Wagner
Journal of Knowledge Management (2017) Vol. 21, Iss. 2, pp. 416-431
Closed Access | Times Cited: 133
Showing 26-50 of 133 citing articles:
Exploring the role of gamified information security education systems on information security awareness and protection behavioral intention
Hao Chen, Yan Zhang, Song Zhang, et al.
Education and Information Technologies (2023) Vol. 28, Iss. 12, pp. 15915-15948
Closed Access | Times Cited: 13
Hao Chen, Yan Zhang, Song Zhang, et al.
Education and Information Technologies (2023) Vol. 28, Iss. 12, pp. 15915-15948
Closed Access | Times Cited: 13
The gamification as a tool to increase employee skills through interactives work instructions training
Marcelo Silva Pereira, Marcelo Albuquerque de Oliveira, Andréia Vieira, et al.
Procedia Computer Science (2018) Vol. 138, pp. 630-637
Open Access | Times Cited: 41
Marcelo Silva Pereira, Marcelo Albuquerque de Oliveira, Andréia Vieira, et al.
Procedia Computer Science (2018) Vol. 138, pp. 630-637
Open Access | Times Cited: 41
Exploring the relationships between gamification and motivational needs in technology design
Jian Tang, Ping Zhang
International Journal of Crowd Science (2018) Vol. 3, Iss. 1, pp. 87-103
Open Access | Times Cited: 38
Jian Tang, Ping Zhang
International Journal of Crowd Science (2018) Vol. 3, Iss. 1, pp. 87-103
Open Access | Times Cited: 38
Benefits and drawbacks of communication visibility: from vicarious learning and supplemental work to knowledge reuse and overload
Ward van Zoonen, Anu Sivunen, Ronald E. Rice
Journal of Knowledge Management (2022) Vol. 26, Iss. 11, pp. 214-233
Open Access | Times Cited: 22
Ward van Zoonen, Anu Sivunen, Ronald E. Rice
Journal of Knowledge Management (2022) Vol. 26, Iss. 11, pp. 214-233
Open Access | Times Cited: 22
The potential and constraint of work gamification for employees’ creative performance
Juliet E. Ikhide, Ahmet Tarik Timur, Oluwatobi A. Ogunmokun
Service Industries Journal (2022) Vol. 42, Iss. 5-6, pp. 360-382
Closed Access | Times Cited: 20
Juliet E. Ikhide, Ahmet Tarik Timur, Oluwatobi A. Ogunmokun
Service Industries Journal (2022) Vol. 42, Iss. 5-6, pp. 360-382
Closed Access | Times Cited: 20
Effect of the fit between situational regulatory focus and feedback focus on customers' co-design behavior
Xinxue Zhou, Jian Tang, Tianmei Wang
Internet Research (2024) Vol. 34, Iss. 5, pp. 1818-1844
Closed Access | Times Cited: 4
Xinxue Zhou, Jian Tang, Tianmei Wang
Internet Research (2024) Vol. 34, Iss. 5, pp. 1818-1844
Closed Access | Times Cited: 4
Examining the effect of gamification mobile app on conference engagement: an integration of S-O-R framework and UGT
Shinyong Jung, Seonjeong Lee, Stephen Leitch
International Journal of Event and Festival Management (2024) Vol. 15, Iss. 3, pp. 339-357
Closed Access | Times Cited: 4
Shinyong Jung, Seonjeong Lee, Stephen Leitch
International Journal of Event and Festival Management (2024) Vol. 15, Iss. 3, pp. 339-357
Closed Access | Times Cited: 4
Does Competition in Online Games Foster Green Behaviour in Life? The Relationship Between Gamification Affordances and Engagement in Green Behaviours
Cong Cao, Sihan Cheng
International Journal of Human-Computer Interaction (2024), pp. 1-18
Closed Access | Times Cited: 4
Cong Cao, Sihan Cheng
International Journal of Human-Computer Interaction (2024), pp. 1-18
Closed Access | Times Cited: 4
Gamification affordances in self-health management: perspectives from achievement satisfaction and gamification exhaustion
Jinrong Sun, Yadi Gu, Dongxiao Gu, et al.
Internet Research (2025)
Closed Access
Jinrong Sun, Yadi Gu, Dongxiao Gu, et al.
Internet Research (2025)
Closed Access
Empowering green disposal behavior: the influence of gamification affordances and the multi-goal frame
Helen S. Du, Jingdong Yin, Yixun Lin, et al.
Behaviour and Information Technology (2025), pp. 1-17
Closed Access
Helen S. Du, Jingdong Yin, Yixun Lin, et al.
Behaviour and Information Technology (2025), pp. 1-17
Closed Access
Is Artificial Intelligence Essential or Just an Accelerator for Product Innovation in Manufacturing Firms? A Configurational Approach
Alejandro Flores, John R. McIntyre, Cathy Rubiños, et al.
(2025)
Closed Access
Alejandro Flores, John R. McIntyre, Cathy Rubiños, et al.
(2025)
Closed Access
Investigating Gamification to Reduce Procrastination - Systematic Literature Review
M. Pereira, Tadeu Moreira de Classe, Sean Wolfgand Matsui Siqueira
Journal on Interactive Systems (2025) Vol. 16, Iss. 1, pp. 302-319
Open Access
M. Pereira, Tadeu Moreira de Classe, Sean Wolfgand Matsui Siqueira
Journal on Interactive Systems (2025) Vol. 16, Iss. 1, pp. 302-319
Open Access
Play to Participate: Effects of Gamification Affordances on Consumer Participation in Livestreaming Commerce
Congcong Yang, Yuanyue Feng, Xiaona Li, et al.
Journal of theoretical and applied electronic commerce research (2025) Vol. 20, Iss. 2, pp. 84-84
Open Access
Congcong Yang, Yuanyue Feng, Xiaona Li, et al.
Journal of theoretical and applied electronic commerce research (2025) Vol. 20, Iss. 2, pp. 84-84
Open Access
A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories
Evdoxia Eirini Lithoxoidou, Stefanos Doumpoulakis, Athanasios Tsakiris, et al.
Computers & Industrial Engineering (2019) Vol. 139, pp. 105691-105691
Closed Access | Times Cited: 34
Evdoxia Eirini Lithoxoidou, Stefanos Doumpoulakis, Athanasios Tsakiris, et al.
Computers & Industrial Engineering (2019) Vol. 139, pp. 105691-105691
Closed Access | Times Cited: 34
The Unobserved Heterogeneneous Influence of Gamification and Novelty-Seeking Traits on Consumers’ Repurchase Intention in the Omnichannel Retailing
Cheong Kim, Francis Joseph Costello, Kun Chang Lee
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 31
Cheong Kim, Francis Joseph Costello, Kun Chang Lee
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 31
Developing an active-learning app to improve critical thinking: item selection and gamification effects
Kota Jodoi, Nobu Takenaka, Satoru Uchida, et al.
Heliyon (2021) Vol. 7, Iss. 11, pp. e08256-e08256
Open Access | Times Cited: 25
Kota Jodoi, Nobu Takenaka, Satoru Uchida, et al.
Heliyon (2021) Vol. 7, Iss. 11, pp. e08256-e08256
Open Access | Times Cited: 25
The impact of gamification on the patient's engagement in the online health community
Peng Ouyang, Jianjun Wang, Usman Ali
Aslib Journal of Information Management (2022) Vol. 74, Iss. 6, pp. 1196-1213
Closed Access | Times Cited: 18
Peng Ouyang, Jianjun Wang, Usman Ali
Aslib Journal of Information Management (2022) Vol. 74, Iss. 6, pp. 1196-1213
Closed Access | Times Cited: 18
Impact of Intrinsic and Extrinsic Gaming Elements on Online Purchase Intention
Xiaomei Wu, Silvia Santana
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 16
Xiaomei Wu, Silvia Santana
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 16
Exploring the Gamification Affordances in Online Shopping with the Heterogeneity Examination through REBUS-PLS
Xiaoyu Xu, Syed Muhammad Usman Tayyab, Qingdan Jia, et al.
Journal of theoretical and applied electronic commerce research (2023) Vol. 18, Iss. 1, pp. 289-310
Open Access | Times Cited: 10
Xiaoyu Xu, Syed Muhammad Usman Tayyab, Qingdan Jia, et al.
Journal of theoretical and applied electronic commerce research (2023) Vol. 18, Iss. 1, pp. 289-310
Open Access | Times Cited: 10
Where is the student who was here? Gamification as a strategy to engage students
Vanessa Itacaramby Pardim, Luis Hernan Contreras Pinochet, Adriana Backx Noronha Viana, et al.
International Journal of Information and Learning Technology (2023) Vol. 40, Iss. 2, pp. 177-192
Closed Access | Times Cited: 9
Vanessa Itacaramby Pardim, Luis Hernan Contreras Pinochet, Adriana Backx Noronha Viana, et al.
International Journal of Information and Learning Technology (2023) Vol. 40, Iss. 2, pp. 177-192
Closed Access | Times Cited: 9
Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs
Yang Cai, Xiujun Li, Wendian Shi
Online Information Review (2023) Vol. 48, Iss. 2, pp. 354-373
Closed Access | Times Cited: 9
Yang Cai, Xiujun Li, Wendian Shi
Online Information Review (2023) Vol. 48, Iss. 2, pp. 354-373
Closed Access | Times Cited: 9
Are high-status reviewers more likely to seek anonymity? Evidence from an online review platform
Z.P. Zhang, Ziqiong Zhang, Sen Liu, et al.
Journal of Retailing and Consumer Services (2024) Vol. 78, pp. 103792-103792
Closed Access | Times Cited: 3
Z.P. Zhang, Ziqiong Zhang, Sen Liu, et al.
Journal of Retailing and Consumer Services (2024) Vol. 78, pp. 103792-103792
Closed Access | Times Cited: 3
How green social network affordances enhance pro‐environmental behaviour?
K.S. Nivedhitha, Palvi Pasricha, G. Angelin Vilma
International Journal of Consumer Studies (2024) Vol. 48, Iss. 2
Closed Access | Times Cited: 3
K.S. Nivedhitha, Palvi Pasricha, G. Angelin Vilma
International Journal of Consumer Studies (2024) Vol. 48, Iss. 2
Closed Access | Times Cited: 3
Disentangling e-commerce gamification affordances on recommendation acceptances from a perceived value perspective
Furong Jia, Jie Yu
Information Technology and People (2024)
Closed Access | Times Cited: 3
Furong Jia, Jie Yu
Information Technology and People (2024)
Closed Access | Times Cited: 3
Enhancing ESG learning outcomes through gamification: An experimental study
Fang Zhang
PLoS ONE (2024) Vol. 19, Iss. 5, pp. e0303259-e0303259
Open Access | Times Cited: 3
Fang Zhang
PLoS ONE (2024) Vol. 19, Iss. 5, pp. e0303259-e0303259
Open Access | Times Cited: 3