OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
Eugy Han, Mark Roman Miller, Cyan DeVeaux, et al.
Journal of Computer-Mediated Communication (2023) Vol. 28, Iss. 2
Open Access | Times Cited: 96

Showing 26-50 of 96 citing articles:

Misinformation in Virtual Reality
James M. Brown, Jeremy N. Bailenson, Jeffrey T. Hancock
Journal of Online Trust and Safety (2023) Vol. 1, Iss. 5
Open Access | Times Cited: 11

The Metaverse and Conversational AI as a Threat Vector for Targeted Influence
Louis Rosenberg
2022 IEEE 12th Annual Computing and Communication Workshop and Conference (CCWC) (2023), pp. 0504-0510
Closed Access | Times Cited: 10

A Large-Scale Study of Proxemics and Gaze in Groups
Mark Roman Miller, Cyan DeVeaux, Eugy Han, et al.
(2023)
Closed Access | Times Cited: 9

The Theory of Immersive Collaborative Learning (TICOL)
Guido Makransky, Gustav Bøg Petersen
Educational Psychology Review (2023) Vol. 35, Iss. 4
Open Access | Times Cited: 9

The influence of spatial dimensions of virtual environments on attitudes and nonverbal behaviors during social interactions
Eugy Han, Cyan DeVeaux, Jeffrey T. Hancock, et al.
Journal of Environmental Psychology (2024) Vol. 95, pp. 102269-102269
Closed Access | Times Cited: 3

Collaborative Tasks in Immersive Virtual Reality Increase Learning
Anna Carolina Muller Queiroz, Eileen McGivney, Sunny Liu, et al.
Computer-supported collaborative learning/˜The œComputer-Supported Collaborative Learning Conference (2023), pp. 27-34
Open Access | Times Cited: 8

The Perceived Complexity of Learning Tasks Influences Students’ Collaborative Interactions in Immersive Virtual Reality
Henry Matovu, Mihye Won, Ricardo Bruno Hernández-Alvarado, et al.
Journal of Science Education and Technology (2024) Vol. 33, Iss. 4, pp. 542-555
Open Access | Times Cited: 2

Presence and Pronouns: An Exploratory Investigation into the Language of Social VR
Cyan DeVeaux, David M. Markowitz, Eugy Han, et al.
Journal of Language and Social Psychology (2024) Vol. 43, Iss. 4, pp. 405-427
Closed Access | Times Cited: 2

Metaverse consumer behavior: Investigating factors driving consumer participation in the transitory metaverse, avatar personalization, and digital fashion adoption
Chung‐Wha Ki, Sze Man Chong, Eugene Cheng-Xi Aw, et al.
Journal of Retailing and Consumer Services (2024) Vol. 82, pp. 104094-104094
Closed Access | Times Cited: 2

Into the virtual worlds: conceptualizing the consumer‐avatar journey in virtual environments
Yue Peng, Kirsten Cowan, Joel Lo Ribeiro
Psychology and Marketing (2024) Vol. 42, Iss. 2, pp. 374-394
Open Access | Times Cited: 2

What Drives Consumers to Engage in Immersive Technologies? A Consumer Metaverse Engagement Motivation Model
Yunus Kalender, Francisco Guzmán
Psychology and Marketing (2024)
Open Access | Times Cited: 2

Understanding virtual design behaviors: A large-scale analysis of the design process in Virtual Reality
Portia Wang, Mark Roman Miller, Eugy Han, et al.
Design Studies (2023) Vol. 90, pp. 101237-101237
Closed Access | Times Cited: 6

Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality
Cyan DeVeaux, Eugy Han, James A. Landay, et al.
Cyberpsychology Behavior and Social Networking (2023) Vol. 26, Iss. 11, pp. 835-842
Closed Access | Times Cited: 5

Imagine & immerse yourself: Does visuospatial imagery moderate learning in virtual reality?
Christian Hartmann, Younes Orli-Idrissi, Laura Claudia Johanna Pflieger, et al.
Computers & Education (2023) Vol. 207, pp. 104909-104909
Open Access | Times Cited: 5

Beyond the pixelated mirror: Understanding avatar identity and its impact on in-game advertising and consumer behavior
Kyle Coble, Jeremiah Ratican, James Hutson
Metaverse (2024) Vol. 5, Iss. 1
Open Access | Times Cited: 1

The information needs of users in the metaverse communities: a grounded theory study
Yajun Guo, Huifang Ma, Jiahua Zhou, et al.
Library Hi Tech (2024)
Closed Access | Times Cited: 1

A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations
Rim Rekik, Stefanie Wuhrer, Ludovic Hoyet, et al.
Computer Graphics Forum (2024) Vol. 43, Iss. 2
Closed Access | Times Cited: 1

Dive Into Metaverse
Joana Neves, Lara Mendes Bacalhau
Advances in social networking and online communities book series (2024), pp. 1-26
Closed Access | Times Cited: 1

The Proteus effect in Fallout: New Vegas: Investigating gender-conforming behaviours in videogames
Kim Szolin, Daria J. Kuss, Filip Nuyens, et al.
Entertainment Computing (2024) Vol. 52, pp. 100765-100765
Open Access | Times Cited: 1

The Metaverse in Green Building Concept Learning, Creative Design Performance, and Learning Engagement
Yu‐Shan Chang, Yen-Yin Wang, Hsin-Jou Tsai
Sustainability (2024) Vol. 16, Iss. 14, pp. 6264-6264
Open Access | Times Cited: 1

Exploring the Use of Avatars in the Sustainable Edu-Metaverse for an Alternative Assessment: Impact on Tolerance
Yara Ahmed Mohebeldin Zaky, Azza Ali Gameil
Sustainability (2024) Vol. 16, Iss. 15, pp. 6604-6604
Open Access | Times Cited: 1

Group Dynamics in the Metaverse: A Conceptual Framework and First Empirical Insights
Marvin Grabowski, Nale Lehmann‐Willenbrock, Sebastian Rings, et al.
Small Group Research (2024)
Closed Access | Times Cited: 1

The Alt-Self: Investigating the Inclusivity of Self-Avatar Representations in Social VR
Madalyn Javier, Sara Wheeler, Qianhui Ni, et al.
(2024), pp. 131-138
Closed Access | Times Cited: 1

The physical body as a computing interface: Theoretical conceptualization of embodied affordances and empirical validation
Ayoung Suh
Telematics and Informatics (2023) Vol. 82, pp. 101997-101997
Closed Access | Times Cited: 4

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