
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity
Tom Baranowski, Ralph Maddison, Ann E. Maloney, et al.
Games for Health Journal (2014) Vol. 3, Iss. 2, pp. 72-78
Closed Access | Times Cited: 53
Tom Baranowski, Ralph Maddison, Ann E. Maloney, et al.
Games for Health Journal (2014) Vol. 3, Iss. 2, pp. 72-78
Closed Access | Times Cited: 53
Showing 26-50 of 53 citing articles:
Efficacy of the Fun For Wellness Online Intervention to Promote Well-Being Actions: A Secondary Data Analysis
Nicholas D. Myers, Samantha Dietz, Isaac Prilleltensky, et al.
Games for Health Journal (2018) Vol. 7, Iss. 4, pp. 225-239
Closed Access | Times Cited: 11
Nicholas D. Myers, Samantha Dietz, Isaac Prilleltensky, et al.
Games for Health Journal (2018) Vol. 7, Iss. 4, pp. 225-239
Closed Access | Times Cited: 11
The Social Effects of Exergames on Older Adults: A Systematic Review and Metric Analysis
Jinhui Li, Kanokkorn Witedwittayanusat, Luxi Chen, et al.
Vide Leaf, Hyderabad eBooks (2020)
Open Access | Times Cited: 9
Jinhui Li, Kanokkorn Witedwittayanusat, Luxi Chen, et al.
Vide Leaf, Hyderabad eBooks (2020)
Open Access | Times Cited: 9
Increasing motivation in social exercise games: personalising gamification elements to player type
Gerry Chan, Ali Arya, Rita Orji, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 11, pp. 2608-2638
Closed Access | Times Cited: 3
Gerry Chan, Ali Arya, Rita Orji, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 11, pp. 2608-2638
Closed Access | Times Cited: 3
Correlates of Active Videogame Use in Children
Kristin L. Schneider, Jocelyn Smith Carter, Cynthia Putnam, et al.
Games for Health Journal (2018) Vol. 7, Iss. 2, pp. 100-106
Closed Access | Times Cited: 9
Kristin L. Schneider, Jocelyn Smith Carter, Cynthia Putnam, et al.
Games for Health Journal (2018) Vol. 7, Iss. 2, pp. 100-106
Closed Access | Times Cited: 9
Does Dynamic Tailoring of A Narrative-Driven Exergame Result in Higher User Engagement among Adolescents? Results from A Cluster-Randomized Controlled Trial
Ayla Schwarz, Greet Cardon, Sébastien Chastin, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 14, pp. 7444-7444
Open Access | Times Cited: 7
Ayla Schwarz, Greet Cardon, Sébastien Chastin, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 14, pp. 7444-7444
Open Access | Times Cited: 7
Using virtual agents to increase physical activity in young children with the virtual fitness buddy ecosystem: Study protocol for a cluster randomized trial
Lindsay Hahn, Michael D. Schmidt, Stephen L. Rathbun, et al.
Contemporary Clinical Trials (2020) Vol. 99, pp. 106181-106181
Open Access | Times Cited: 7
Lindsay Hahn, Michael D. Schmidt, Stephen L. Rathbun, et al.
Contemporary Clinical Trials (2020) Vol. 99, pp. 106181-106181
Open Access | Times Cited: 7
Exergames: Theoretical Perspective
Debbe Thompson
Games for Health Journal (2014) Vol. 4, Iss. 1, pp. 8-11
Closed Access | Times Cited: 6
Debbe Thompson
Games for Health Journal (2014) Vol. 4, Iss. 1, pp. 8-11
Closed Access | Times Cited: 6
Are active video games useful to combat obesity?
Tom Baranowski
American Journal of Clinical Nutrition (2015) Vol. 101, Iss. 6, pp. 1107-1108
Open Access | Times Cited: 6
Tom Baranowski
American Journal of Clinical Nutrition (2015) Vol. 101, Iss. 6, pp. 1107-1108
Open Access | Times Cited: 6
SmartFit: A Step Count Based Mobile Application for Engagement in Physical Activities
Atifa Sarwar, Hamid Mukhtar, Maajid Maqbool, et al.
International Journal of Advanced Computer Science and Applications (2015) Vol. 6, Iss. 8
Open Access | Times Cited: 5
Atifa Sarwar, Hamid Mukhtar, Maajid Maqbool, et al.
International Journal of Advanced Computer Science and Applications (2015) Vol. 6, Iss. 8
Open Access | Times Cited: 5
Effects of exergaming on the microcirculation of adolescents with overweight or obesity—a clinical trial efficacy
Thacira Dantas Almeida Ramos, Carla Campos Muniz Medeiros, José Natal Figueirôa, et al.
Applied Physiology Nutrition and Metabolism (2023) Vol. 48, Iss. 5, pp. 379-385
Closed Access | Times Cited: 2
Thacira Dantas Almeida Ramos, Carla Campos Muniz Medeiros, José Natal Figueirôa, et al.
Applied Physiology Nutrition and Metabolism (2023) Vol. 48, Iss. 5, pp. 379-385
Closed Access | Times Cited: 2
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education
Xavier García‐Massó, Álvaro Salvador-Fuertes, Miguel Sánchez-Santacreu, et al.
IEEE Transactions on Learning Technologies (2023) Vol. 16, Iss. 5, pp. 759-768
Closed Access | Times Cited: 2
Xavier García‐Massó, Álvaro Salvador-Fuertes, Miguel Sánchez-Santacreu, et al.
IEEE Transactions on Learning Technologies (2023) Vol. 16, Iss. 5, pp. 759-768
Closed Access | Times Cited: 2
Explaining the Adoption and Habits of Playing Exergames: The Role of Physical Activity Background and Digital Gaming Frequency
Tuomas Kari
Americas Conference on Information Systems (2015)
Closed Access | Times Cited: 4
Tuomas Kari
Americas Conference on Information Systems (2015)
Closed Access | Times Cited: 4
A natural locomotion interface: Its impact on presence and usage in a social-media charity event for mental health
James Dannatt, Michael Barlow, Erandi Lakshika
(2016) Vol. 1, pp. 1-8
Closed Access | Times Cited: 3
James Dannatt, Michael Barlow, Erandi Lakshika
(2016) Vol. 1, pp. 1-8
Closed Access | Times Cited: 3
Unfolding Exergame Roles to Improve Pre-Service Education Teachers’ Physical Activity Levels Using Drawings Analytics
Ahmad Fahim Zulkifli, Ajau Danis
The European Journal of Social & Behavioural Sciences (2024) Vol. 33, Iss. 1, pp. 5-20
Open Access
Ahmad Fahim Zulkifli, Ajau Danis
The European Journal of Social & Behavioural Sciences (2024) Vol. 33, Iss. 1, pp. 5-20
Open Access
Does the Use of Exergames Have a Positive Influence on Executive Functions and Academic Performance of School-Age Children with Specific Learning Disorder? A Literature Review
Veronica Tosta Coacci, Fabrício Bruno Cardoso, Alfred Sholl‐Franco, et al.
Creative Education (2023) Vol. 14, Iss. 02, pp. 349-366
Open Access | Times Cited: 1
Veronica Tosta Coacci, Fabrício Bruno Cardoso, Alfred Sholl‐Franco, et al.
Creative Education (2023) Vol. 14, Iss. 02, pp. 349-366
Open Access | Times Cited: 1
Back to the Future: The Köhler Motivation Gain in Exergames
Stephen Samendinger, Emery J. Max, Deborah L. Feltz, et al.
Elsevier eBooks (2020), pp. 149-190
Closed Access | Times Cited: 3
Stephen Samendinger, Emery J. Max, Deborah L. Feltz, et al.
Elsevier eBooks (2020), pp. 149-190
Closed Access | Times Cited: 3
Exergames: o novo testamento para a prática de exercício físico
Ricardo Borges Viana, Claudio André Barbosa de Lira
Praxia - Revista on-line de Educação Física da UEG (2020) Vol. 2, pp. e2020002-e2020002
Open Access | Times Cited: 3
Ricardo Borges Viana, Claudio André Barbosa de Lira
Praxia - Revista on-line de Educação Física da UEG (2020) Vol. 2, pp. e2020002-e2020002
Open Access | Times Cited: 3
Change through Experience
Georges E. Khalil
Advances in medical technologies and clinical practice book series (2015), pp. 10-34
Closed Access | Times Cited: 1
Georges E. Khalil
Advances in medical technologies and clinical practice book series (2015), pp. 10-34
Closed Access | Times Cited: 1
Change through Experience
Georges E. Khalil
IGI Global eBooks (2016), pp. 1421-1446
Closed Access | Times Cited: 1
Georges E. Khalil
IGI Global eBooks (2016), pp. 1421-1446
Closed Access | Times Cited: 1
Cognitive Behavior–Based Programming to Increase Physical Activity and Control Overweight/Obesity in Youth: An 18-Year Research Program Informing Novel Curricula
James J. Annesi
The Permanente Journal (2022) Vol. 26, Iss. 3, pp. 114-127
Open Access | Times Cited: 1
James J. Annesi
The Permanente Journal (2022) Vol. 26, Iss. 3, pp. 114-127
Open Access | Times Cited: 1
ASSOCIATION BETWEEN SCREEN-BASED SEDENTARY BEHAVIOR AND LEISURE-TIME PHYSICAL ACTIVITY AMONG LITHUANIAN 5–7TH GRADE SCHOOLCHILDREN
Vaiva Balčiūnienė
Laisvalaikio tyrimai (2014) Vol. 1, Iss. 3, pp. 1-10
Open Access
Vaiva Balčiūnienė
Laisvalaikio tyrimai (2014) Vol. 1, Iss. 3, pp. 1-10
Open Access
Examining the Effect of Narrative Features and Thematic Music in an Audio-Based Exergame
S.-J. Oh, Jiwon Kim, Gahgene Gweon
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 20, pp. 6528-6544
Open Access
S.-J. Oh, Jiwon Kim, Gahgene Gweon
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 20, pp. 6528-6544
Open Access
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis (Preprint)
Jinhui Li, Mojisola Erdt, Luxi Chen, et al.
(2018)
Open Access
Jinhui Li, Mojisola Erdt, Luxi Chen, et al.
(2018)
Open Access
Emerging Technology Applications to Promote Physical Activity and Health
Zan Gao, Jung Lee, Jung Eun, et al.
MDPI eBooks (2019)
Open Access
Zan Gao, Jung Lee, Jung Eun, et al.
MDPI eBooks (2019)
Open Access