OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamifying the flipped classroom: how to motivate Chinese ESL learners?
Janet Ho
Innovation in Language Learning and Teaching (2019) Vol. 14, Iss. 5, pp. 421-435
Closed Access | Times Cited: 49

Showing 26-50 of 49 citing articles:

Effectiveness of LEP activities in enhancing EFL students' oral communication skills at King Khalid University
Dawood Ahmed Mahdi
Saudi Journal of Language Studies (2024) Vol. 4, Iss. 1, pp. 28-46
Open Access | Times Cited: 1

Student–Teacher Role Reversal at University Level—An Experience in Naval Engineering Education
Héctor Rubén Díaz Ojeda, Francisco Pérez-Arribas, Julio Pérez‐Sánchez
Education Sciences (2023) Vol. 13, Iss. 4, pp. 352-352
Open Access | Times Cited: 4

Heuristics and Think-aloud Method for Evaluating the Usability of Game-based Language Learning
Kashif Ishaq, Fadhilah Rosdi, Nor Azan Mat Zin, et al.
International Journal of Advanced Computer Science and Applications (2021) Vol. 12, Iss. 11
Open Access | Times Cited: 8

The Opportunities and Limitations of Blended Learning and the Flipped Classroom for Second Language Teaching
Yibu Luo
BCP Social Sciences & Humanities (2021) Vol. 14, pp. 190-194
Open Access | Times Cited: 7

META-THEMATIC ANALYSIS OF FLIPPED CLASSROOM APPLICATIONS
Mehmet Başaran
European Journal of Education Studies (2021) Vol. 8, Iss. 10
Open Access | Times Cited: 6

The Effect of Gamified Flipped Classroom on Vocabulary Learning of Primary School Students in a Private School in Turkey: Students and Teachers’ Experiences
Ayşegül Liman Kaban
Communications in computer and information science (2022), pp. 83-97
Closed Access | Times Cited: 4

A Review of Data Analysis for Gamification: Challenges, Motivations, Recommendations and Methodological Aspects
Charanjit Kaur Swaran Singh Et.al
Türk bilgisayar ve matematik eğitimi dergisi (2021) Vol. 12, Iss. 3, pp. 928-960
Closed Access | Times Cited: 5

Unlocking the Magic of Gamification for Preschool Language Learners: A Non-digital Approach to Boosting Reading Engagement at Home
Alan Murray, I-Shan Jenny Chen, Yeu‐Ting Liu
English Teaching & Learning (2024) Vol. 48, Iss. 2, pp. 155-188
Closed Access

Embracing Lifelong Learning Through Gamified Flipped Learning
Tuğba Babacan, Ezgi Aydemir Altaş
Advances in educational technologies and instructional design book series (2024), pp. 138-167
Closed Access

Introduction
Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera
(2024), pp. 1-10
Closed Access

Game on: enhancing argumentative writing with digital gamification
Kai Guo, Yuanke Li, Samuel Kai Wah Chu
Innovation in Language Learning and Teaching (2024), pp. 1-12
Closed Access

The Effect of Gamified Flipped Classroom on the Improvement of Vocabulary Learning of Iranian Pre-Intermediate EFL Learners
Farhad Fahandezh, Asieyeh Mohammadi
Vision Journal for Language and Foreign Language Learning (2021) Vol. 10, Iss. 2, pp. 83-98
Open Access | Times Cited: 4

On the Use of Instructional Games in Moroccan High Schools: Motives and Barriers
Khalid Lahbibi, Hamza Farhane, Mohamed Yeou, et al.
Simulation & Gaming (2024)
Closed Access

Gamification in Language Education
Nuttakritta Chotipaktanasook, Hayo Reinders
Elsevier eBooks (2024)
Closed Access

Flipped Classroom in ESL Context: A Systematic Review on Teachers Perception (2019 – 2023)
B Michael, Harwati Hashim
International Journal of Academic Research in Progressive Education and Development (2024) Vol. 13, Iss. 4
Open Access

Engaging Secondary School Learners in a Vocabulary Course through a Spinning Wheel Game
Maulinasari Nur Laila, Ahmad Ridho Rojabi, Moch. Imam Machfudi
PIONEER Journal of Language and Literature (2023) Vol. 15, Iss. 2, pp. 304-304
Open Access | Times Cited: 1

The Implementation of Digital Gamification in English Classroom: Teachers’ and Students’ Perspectives
Nur Syarafana Bt Johan, Si Na Kew, Zaidatun Tasir, et al.
(2022), pp. 169-175
Closed Access | Times Cited: 2

THE FLIPPED CLASSROOM AS A MECHANISM FOR THE DEVELOPMENT OF CRITICAL THINKING
Juan Patricio Santillán-Aguirre, Ramiro Santos Poveda, Edgar Jaramillo Moyano, et al.
EDULEARN proceedings (2020) Vol. 1, pp. 1423-1431
Closed Access | Times Cited: 2

Improvement of Mobile Learning Model in Flipped Classroom in English Classroom Teaching: Based on Big Data Analysis
Xiangying Kou, Qi Song
Mathematical Problems in Engineering (2022) Vol. 2022, pp. 1-10
Open Access | Times Cited: 1

Fostering the Learning of the English Language in KSA ESL High Schools through Digital Technologies: A Systematic Review
Majed Saud AlRashidi
International Journal of Linguistics Literature & Translation (2022) Vol. 5, Iss. 11, pp. 115-125
Open Access | Times Cited: 1

It's Fliptastic
Reima Abobaker, Maysoun Ali
Advances in educational technologies and instructional design book series (2021), pp. 77-95
Closed Access | Times Cited: 1

Motivating English Language Learners and Teachers in Indonesia
Imam Khasbani, Didin Nuruddin Hidayat
Linguists Journal of Linguistics and Language Teaching (2020) Vol. 6, Iss. 2, pp. 30-30
Open Access

Index Card Match Learning Model Integrated with Flipped Classroom to Improve Conceptual Understanding
Awidhia Wandi Puri Swasti, Mohammad Budiyanto, Aris Rudi Purnomo
Jurnal Pendidikan MIPA (2022) Vol. 23, Iss. 2, pp. 505-518
Open Access

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