OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Altered visual feedback from an embodied avatar unconsciously influences movement amplitude and muscle activity
Pierre Bourdin, Matteo Martini, María V. Sánchez-Vives
Scientific Reports (2019) Vol. 9, Iss. 1
Open Access | Times Cited: 54

Showing 26-50 of 54 citing articles:

Approach to Knee Arthropathy through 180-Degree Immersive VR Movement Visualization in Adult Patients with Severe Hemophilia: A Pilot Study
Roberto Ucero‐Lozano, Raúl Pérez‐Llanes, José Antonio López Pina, et al.
Journal of Clinical Medicine (2022) Vol. 11, Iss. 20, pp. 6216-6216
Open Access | Times Cited: 3

Joint Position Accuracy Is Influenced by Visuoproprioceptive Congruency in Virtual Reality
Kate A. Spitzley, Andrew R. Karduna
Journal of Motor Behavior (2021) Vol. 54, Iss. 1, pp. 92-101
Closed Access | Times Cited: 4

Experiencing an Elongated Limb in Virtual Reality Modifies the Tactile Distance Perception of the Corresponding Real Limb
F. Lejeune, Marco D’Alonzo, Valeria Piombino, et al.
eNeuro (2024) Vol. 11, Iss. 6, pp. ENEURO.0244-23.2024
Open Access

Perception and control of a virtual body in immersive virtual reality for rehabilitation
Tony Donegan, María V. Sánchez-Vives
Current Opinion in Neurology (2024)
Closed Access

Detection threshold of distorted self-avatar step length during gait and the effects on the sense of embodiment
Iris Willaert, Rachid Aïssaoui, Valentin Vallageas, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access

Reaching to Visual Targets in the Virtual and Real-Worlds
Kate A. Spitzley, Zachary A. Hoffman, Samuel E. Perlman, et al.
Research Square (Research Square) (2024)
Open Access

Comparative Analysis of Teleportation and Joystick Locomotion in Virtual Reality Navigation with Different Postures: A Comprehensive Examination of Mental Workload
Reza Kazemi, Naveen Kumar, Seul Chan Lee
International Journal of Human-Computer Interaction (2024), pp. 1-12
Closed Access

Temporal learning among prefrontal and striatal ensembles
Eric B. Emmons, Gabriela Chiuffa Tunes, Jeeyu Choi, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2020)
Open Access | Times Cited: 3

<p>Temporal Associations Between Pain-Related Factors and Abnormal Muscle Activities in a Patient with Chronic Low Back Pain: A Cross-Lag Correlation Analysis of a Single Case</p>
Hayato Shigetoh, Yuki Nishi, Michihiro Osumi, et al.
Journal of Pain Research (2020) Vol. Volume 13, pp. 3247-3256
Open Access | Times Cited: 3

Motor outcomes congruent with intentions may sharpen metacognitive representations
Angeliki Charalampaki, Caroline Peters, Heiko Maurer, et al.
Cognition (2023) Vol. 235, pp. 105388-105388
Open Access | Times Cited: 1

Neurorehabilitation Support System with Simultaneous Vision and Force Feedback
Kai Ikeda, Kazuhiko Hirata, Chiaki Raima, et al.
2022 IEEE/SICE International Symposium on System Integration (SII) (2023) Vol. 143, pp. 1-5
Closed Access | Times Cited: 1

To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions
Maé Mavromatis, Ludovic Hoyet, Anatole Lécuyer, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 30, Iss. 8, pp. 5493-5506
Open Access | Times Cited: 1

A Design-Oriented Framework for Interactive Digital Narrative in Virtual Reality - Focus on Branching Narrative and Agency
Samira Soltani
Lecture notes in computer science (2023), pp. 263-273
Closed Access | Times Cited: 1

Investigating the perceptual attribution of a virtual robotic limb synchronizing with hand and foot simultaneously
Kuniharu Sakurada, Ryota Kondo, Fumihiko Nakamura, et al.
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 1

Astral Body: A Virtual Reality Game for Body Ownership Investigation
Yimin Zhou, Merlijn Mac Gillavry, Pengzhi Yang, et al.
Lecture notes in computer science (2023), pp. 43-55
Closed Access | Times Cited: 1

[DC] The Effect of Modulating The Step Length of an Embodied Self-Avatars on Gait Symmetry During Treadmill Walking
Iris Willaert
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2021) Vol. 4, pp. 729-730
Closed Access | Times Cited: 2

Identifying spawning activity in aquatic species based on environmental DNA spikes
Satsuki Tsuji, Naoki Shibata
bioRxiv (Cold Spring Harbor Laboratory) (2020)
Open Access | Times Cited: 1

The Effect of a Virtual No-Step Zone on Balance Control in Walking
Tyler Fettrow, Stephen DiBianca, Fernando V. Santos, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2020)
Open Access | Times Cited: 1

Perception of Symmetry of Actual and Modulated Self-Avatar Gait Movements During Treadmill Walking
Iris Willaert, Rachid Aïssaoui, Sylvie Nadeau, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 792-793
Closed Access | Times Cited: 1

Advance in Researches of proprioception:A Bibliometrics and Visualization Study
Yiyi Chen, Bo Yu, Fei He, et al.
(2022), pp. 1-4
Closed Access | Times Cited: 1

Bodies moving with sound: Effects of pitch and musical sounds on body-representations
Judith Ley-Flores, Eslam Alshami, Aneesha Singh, et al.
Research Square (Research Square) (2021)
Open Access | Times Cited: 1

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