OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

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Showing 26-50 of 44 citing articles:

Flow Optimizer: A Dynamic Difficulty Adjustment Framework for Serious Games in Neurorehabilitation
Pedro J. Lobo, Rodrigo Lima, Diogo Branco, et al.
(2024), pp. 1-8
Closed Access

Comparing the play of sport and action-adventure game genres on heart rate and heart rate variability
Sarah C. Cregan, Adam J. Toth, Mark J. Campbell
Computers in Human Behavior Reports (2024) Vol. 17, pp. 100567-100567
Closed Access

Adaptive Serious Games Assessment: The Case of the Blood Transfusion Game in Nursing Education
Dirk Ifenthaler, Muhittin Şahi̇n, Ivan Boo, et al.
Computers and Education Artificial Intelligence (2024), pp. 100351-100351
Open Access

At-home biofeedback therapy with wearable sensor and smartphone application: proof of concept
Alma Šećerbegović, Mustafa Spahic, Amir Hasanbasic, et al.
2022 30th Telecommunications Forum (TELFOR) (2021), pp. 1-4
Closed Access | Times Cited: 3

Cognitive Behavioral Therapy Plus a Serious Game as a Complementary Tool for a Patient With Parkinson Disease and Impulse Control Disorder: Case Report
Teresa Mena-Moreno, Lucero Munguía, Roser Granero, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e33858-e33858
Open Access | Times Cited: 2

Developing of a Biofeedback-Based System for Restoring Cardiorespiratory Interaction
Dmitrii A. Egorov, Boris E. Alekseev
(2021), pp. 1735-1738
Closed Access | Times Cited: 2

How to Design and Measure a Serious Game Aiming at Emotional Engagement of Social Anxiety
Imre Dániel Báldy, Nikolaj Hansen, Thomas Bjørner
Lecture notes in computer science (2019), pp. 417-427
Closed Access | Times Cited: 1

Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO
Valérie Erb, Haesoo Kim, Tatiana Chibisova, et al.
CHI Conference on Human Factors in Computing Systems Extended Abstracts (2022), pp. 1-7
Closed Access | Times Cited: 1

A serious game for cognitive and fine motor skill rehabilitation: a qualitative evaluation
Diana Mariaca, Diego E. Guzmán, Jerónimo Londoño Prieto
(2022)
Closed Access | Times Cited: 1

La migración hacia software libre en la formación de profesores de informática como estrategia de soberanía tecnológica
Walfredo González Hernández, Dayana Olivia Hernández Revilla, Juan Manuel Castillo
EccoS – Revista Científica (2021), Iss. 58, pp. 1-18
Open Access | Times Cited: 1

The Role of Serious Games in Shaping Pro-Environmental Behaviours
Kenan Degirmenci
Advances in game-based learning book series (2023), pp. 364-381
Closed Access

Application of cardiorespiratory training with biofeedback in a patient with comorbidity
Elena V. Sakharova, Olga M. Konova
L O Badalyan Neurological Journal (2023) Vol. 4, Iss. 4, pp. 226-233
Open Access

Exploring the Influence of Emotion in Investment Decision-Making: A Theoretical Perspective
Abhijit Ranjan Das, Soma Panja
Accounting, finance, sustainability, governance & fraud (2020), pp. 71-78
Closed Access

Affective adaptation design for better gaming experiences
Ollie Hall, Salma ElSayed
(2021), pp. 19-25
Closed Access

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