
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Studies of student engagement in gamified online discussions
Lu Ding, ChanMin Kim, Michael Orey
Computers & Education (2017) Vol. 115, pp. 126-142
Closed Access | Times Cited: 166
Lu Ding, ChanMin Kim, Michael Orey
Computers & Education (2017) Vol. 115, pp. 126-142
Closed Access | Times Cited: 166
Showing 26-50 of 166 citing articles:
Improving retention while enhancing student engagement and learning outcomes using gamified mobile technology
Wendy James, Grainne Oates, Nikki Schönfeldt
Accounting Education (2024), pp. 1-21
Open Access | Times Cited: 10
Wendy James, Grainne Oates, Nikki Schönfeldt
Accounting Education (2024), pp. 1-21
Open Access | Times Cited: 10
Gamification of student peer review in education: A systematic literature review
Theresia Devi Indriasari, Andrew Luxton-Reilly, Paul Denny
Education and Information Technologies (2020) Vol. 25, Iss. 6, pp. 5205-5234
Closed Access | Times Cited: 64
Theresia Devi Indriasari, Andrew Luxton-Reilly, Paul Denny
Education and Information Technologies (2020) Vol. 25, Iss. 6, pp. 5205-5234
Closed Access | Times Cited: 64
To reward and beyond: Analyzing the effect of reward-based strategies in a MOOC
Alejandro Ortega‐Arranz, Miguel L. Bote‐Lorenzo, Juan I. Asensio‐Pérez, et al.
Computers & Education (2019) Vol. 142, pp. 103639-103639
Closed Access | Times Cited: 62
Alejandro Ortega‐Arranz, Miguel L. Bote‐Lorenzo, Juan I. Asensio‐Pérez, et al.
Computers & Education (2019) Vol. 142, pp. 103639-103639
Closed Access | Times Cited: 62
Gamified Collaborative Environment in Moodle
Hasan Fahmi Hasan, Müesser Nat, Vanye Zira Vanduhe
IEEE Access (2019) Vol. 7, pp. 89833-89844
Open Access | Times Cited: 60
Hasan Fahmi Hasan, Müesser Nat, Vanye Zira Vanduhe
IEEE Access (2019) Vol. 7, pp. 89833-89844
Open Access | Times Cited: 60
Could Gamification Designs Enhance Online Learning Through Personalization? Lessons from a Field Experiment
Alvin Chung Man Leung, Radhika Santhanam, Ron Chi-Wai Kwok, et al.
Information Systems Research (2022) Vol. 34, Iss. 1, pp. 27-49
Closed Access | Times Cited: 37
Alvin Chung Man Leung, Radhika Santhanam, Ron Chi-Wai Kwok, et al.
Information Systems Research (2022) Vol. 34, Iss. 1, pp. 27-49
Closed Access | Times Cited: 37
Exploring the role of sociability, sense of community and course satisfaction on students' engagement in flipped classroom supported by facebook groups
Fatma Gizem Karaoğlan Yılmaz, Ramazan Yılmaz
Journal of Computers in Education (2022) Vol. 10, Iss. 1, pp. 135-162
Closed Access | Times Cited: 35
Fatma Gizem Karaoğlan Yılmaz, Ramazan Yılmaz
Journal of Computers in Education (2022) Vol. 10, Iss. 1, pp. 135-162
Closed Access | Times Cited: 35
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile
Stéphanie Reyssier, Stuart Hallifax, Audrey Serna, et al.
IEEE Transactions on Learning Technologies (2022) Vol. 15, Iss. 1, pp. 42-54
Open Access | Times Cited: 30
Stéphanie Reyssier, Stuart Hallifax, Audrey Serna, et al.
IEEE Transactions on Learning Technologies (2022) Vol. 15, Iss. 1, pp. 42-54
Open Access | Times Cited: 30
Examining factors influencing e-learning engagement among university students during covid-19 pandemic: a mediating role of “learning persistence”
Ibrahim Adeshola, Mary Agoyi
Interactive Learning Environments (2022) Vol. 31, Iss. 10, pp. 6195-6222
Closed Access | Times Cited: 28
Ibrahim Adeshola, Mary Agoyi
Interactive Learning Environments (2022) Vol. 31, Iss. 10, pp. 6195-6222
Closed Access | Times Cited: 28
Comparing high school students’ online self-regulation and engagement in English language learning
Chunping Zheng, Jyh‐Chong Liang, Ching Sing Chai, et al.
System (2023) Vol. 115, pp. 103037-103037
Closed Access | Times Cited: 19
Chunping Zheng, Jyh‐Chong Liang, Ching Sing Chai, et al.
System (2023) Vol. 115, pp. 103037-103037
Closed Access | Times Cited: 19
Adaptive scaffolding and engagement in digital game-based learning
Ching‐Huei Chen, Victor Law, Kun Huang
Educational Technology Research and Development (2023) Vol. 71, Iss. 4, pp. 1785-1798
Closed Access | Times Cited: 19
Ching‐Huei Chen, Victor Law, Kun Huang
Educational Technology Research and Development (2023) Vol. 71, Iss. 4, pp. 1785-1798
Closed Access | Times Cited: 19
Influence of Individual-technology-task-environment Fit on University Student Online Learning Performance: The Mediating Role of Behavioral, Emotional, and Cognitive Engagement
Kaifeng Liu, JingTao Yao, Da Tao, et al.
Education and Information Technologies (2023) Vol. 28, Iss. 12, pp. 15949-15968
Open Access | Times Cited: 17
Kaifeng Liu, JingTao Yao, Da Tao, et al.
Education and Information Technologies (2023) Vol. 28, Iss. 12, pp. 15949-15968
Open Access | Times Cited: 17
Exploring adaptive learning, learner-content interaction and student performance in undergraduate economics classes
Olubunmi Ipinnaiye, Angélica Rísquez
Computers & Education (2024) Vol. 215, pp. 105047-105047
Open Access | Times Cited: 7
Olubunmi Ipinnaiye, Angélica Rísquez
Computers & Education (2024) Vol. 215, pp. 105047-105047
Open Access | Times Cited: 7
GAMIFICATION ELEMENTS AND THEIR IMPACTS ON TEACHING AND LEARNING – A REVIEW
Mohd Hishamuddin Abdul Rahman, Ismail Yusuf Panessai, Noor Anida Zaria Mohd Noor, et al.
The International journal of Multimedia & Its Applications (2018) Vol. 10, Iss. 06, pp. 37-46
Open Access | Times Cited: 47
Mohd Hishamuddin Abdul Rahman, Ismail Yusuf Panessai, Noor Anida Zaria Mohd Noor, et al.
The International journal of Multimedia & Its Applications (2018) Vol. 10, Iss. 06, pp. 37-46
Open Access | Times Cited: 47
Effects of gamification on students’ online interactive patterns and peer-feedback
Biyun Huang, Gwo‐Jen Hwang, Khe Foon Hew, et al.
Distance Education (2019) Vol. 40, Iss. 3, pp. 350-379
Closed Access | Times Cited: 45
Biyun Huang, Gwo‐Jen Hwang, Khe Foon Hew, et al.
Distance Education (2019) Vol. 40, Iss. 3, pp. 350-379
Closed Access | Times Cited: 45
GAMESIT: A gamified system for information technology training
Juneyoung Park, Liu De, Mun Yong Yi, et al.
Computers & Education (2019) Vol. 142, pp. 103643-103643
Closed Access | Times Cited: 43
Juneyoung Park, Liu De, Mun Yong Yi, et al.
Computers & Education (2019) Vol. 142, pp. 103643-103643
Closed Access | Times Cited: 43
A Conceptual Engagement Framework for Gamified E-Learning Platform Activities
Mohammed Abdulaziz Alsubhi, Noraidah Sahari Ashaari, Tengku Siti Meriam Tengku Wook
International Journal of Emerging Technologies in Learning (iJET) (2020) Vol. 15, Iss. 22, pp. 4-4
Open Access | Times Cited: 39
Mohammed Abdulaziz Alsubhi, Noraidah Sahari Ashaari, Tengku Siti Meriam Tengku Wook
International Journal of Emerging Technologies in Learning (iJET) (2020) Vol. 15, Iss. 22, pp. 4-4
Open Access | Times Cited: 39
Synchronous online flip learning with formative gamification quiz: instruction during COVID-19
Zamzami Zainuddin, Ratna Farida, Cut Muftia Keumala, et al.
Interactive Technology and Smart Education (2021) Vol. 19, Iss. 2, pp. 236-259
Closed Access | Times Cited: 34
Zamzami Zainuddin, Ratna Farida, Cut Muftia Keumala, et al.
Interactive Technology and Smart Education (2021) Vol. 19, Iss. 2, pp. 236-259
Closed Access | Times Cited: 34
Active Student Learning through Gamification in a Learning Management System
Putu Wuri Handayani, Satrio Raffani Raharjo, Panca O. Hadi Putra
The Electronic Journal of e-Learning (2021) Vol. 19, Iss. 6, pp. pp601-613
Open Access | Times Cited: 34
Putu Wuri Handayani, Satrio Raffani Raharjo, Panca O. Hadi Putra
The Electronic Journal of e-Learning (2021) Vol. 19, Iss. 6, pp. pp601-613
Open Access | Times Cited: 34
Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment
Élise Lavoué, Qinjie Ju, Stuart Hallifax, et al.
International Journal of Human-Computer Studies (2021) Vol. 154, pp. 102670-102670
Open Access | Times Cited: 33
Élise Lavoué, Qinjie Ju, Stuart Hallifax, et al.
International Journal of Human-Computer Studies (2021) Vol. 154, pp. 102670-102670
Open Access | Times Cited: 33
Exploring the Effects of Contextual Factors on In-Service Teachers’ Engagement in STEM Teaching
Yan Dong, Chang Xu, Xiaoting Song, et al.
The Asia-Pacific Education Researcher (2018) Vol. 28, Iss. 1, pp. 25-34
Closed Access | Times Cited: 40
Yan Dong, Chang Xu, Xiaoting Song, et al.
The Asia-Pacific Education Researcher (2018) Vol. 28, Iss. 1, pp. 25-34
Closed Access | Times Cited: 40
Understanding student behavior and perceptions toward earning badges in a gamified MOOC
Alejandro Ortega‐Arranz, Erkan Er, Alejandra Martínez‐Monés, et al.
Universal Access in the Information Society (2019) Vol. 18, Iss. 3, pp. 533-549
Closed Access | Times Cited: 39
Alejandro Ortega‐Arranz, Erkan Er, Alejandra Martínez‐Monés, et al.
Universal Access in the Information Society (2019) Vol. 18, Iss. 3, pp. 533-549
Closed Access | Times Cited: 39
Exploring the relationships between gamification and motivational needs in technology design
Jian Tang, Ping Zhang
International Journal of Crowd Science (2018) Vol. 3, Iss. 1, pp. 87-103
Open Access | Times Cited: 38
Jian Tang, Ping Zhang
International Journal of Crowd Science (2018) Vol. 3, Iss. 1, pp. 87-103
Open Access | Times Cited: 38
The influence of teacher annotations on student learning engagement and video watching behaviors
Sheng-Shiang Tseng
International Journal of Educational Technology in Higher Education (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 31
Sheng-Shiang Tseng
International Journal of Educational Technology in Higher Education (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 31
Gamifying Online Training in Management Education to Support Emotional Engagement and Problem-solving Skills
Sofia Schöbel, Andreas Janson, Jan Marco Leimeister
Organizational Behavior Teaching Review (2022) Vol. 47, Iss. 2, pp. 166-203
Open Access | Times Cited: 19
Sofia Schöbel, Andreas Janson, Jan Marco Leimeister
Organizational Behavior Teaching Review (2022) Vol. 47, Iss. 2, pp. 166-203
Open Access | Times Cited: 19
Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement
Ke Wang, Panpan Liu, Junyi Zhang, et al.
Sustainability (2023) Vol. 15, Iss. 7, pp. 5716-5716
Open Access | Times Cited: 12
Ke Wang, Panpan Liu, Junyi Zhang, et al.
Sustainability (2023) Vol. 15, Iss. 7, pp. 5716-5716
Open Access | Times Cited: 12