OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?
Jill Denner, Linda Werner, Eloy Ortiz
Computers & Education (2011) Vol. 58, Iss. 1, pp. 240-249
Closed Access | Times Cited: 330

Showing 26-50 of 330 citing articles:

CodeMaster - Automatic Assessment and Grading of App Inventor and Snap! Programs
Christiane Gresse von Wangenheim, Jean Carlo Rossa Hauck, Matheus Faustino DEMETRIO, et al.
Informatics in Education (2018) Vol. 17, Iss. 1, pp. 117-150
Open Access | Times Cited: 83

An Overview of Computational Thinking
Fatih Kursat Cansu, Sibel Cansu
International Journal of Computer Science Education in Schools (2019) Vol. 3, Iss. 1, pp. 17-30
Open Access | Times Cited: 80

A Content Analysis of Computational Thinking Research: An International Publication Trends and Research Typology
Kai–Yu Tang, Te-Lien Chou, Chin‐Chung Tsai
The Asia-Pacific Education Researcher (2019) Vol. 29, Iss. 1, pp. 9-19
Closed Access | Times Cited: 79

Computational Thinking Test for Beginners: Design and Content Validation
María Zapata-Cáceres, Estefanía Martín, Marcos Román González
2022 IEEE Global Engineering Education Conference (EDUCON) (2020), pp. 1905-1914
Closed Access | Times Cited: 74

Studying interrelations of computational thinking and creativity: A scoping review (2011–2020)
Rotem Israel‐Fishelson, Arnon Hershkovitz
Computers & Education (2021) Vol. 176, pp. 104353-104353
Closed Access | Times Cited: 74

Game-based learning in computer science education: a scoping literature review
Maja Videnovik, Tone Vold, Linda Vibeke Kiønig, et al.
International Journal of STEM Education (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 30

The impact of social factors on pair programming in a primary school
Baichang Zhong, Qiyun Wang, Jie Chen
Computers in Human Behavior (2016) Vol. 64, pp. 423-431
Closed Access | Times Cited: 83

A Framework for Using Hypothesis-Driven Approaches to Support Data-Driven Learning Analytics in Measuring Computational Thinking in Block-Based Programming Environments
Shuchi Grover, Satabdi Basu, Marie Bienkowski, et al.
ACM Transactions on Computing Education (2017) Vol. 17, Iss. 3, pp. 1-25
Closed Access | Times Cited: 80

Learning problem-solving through making games at the game design and learning summer program
Mete Akcaoğlu
Educational Technology Research and Development (2014) Vol. 62, Iss. 5, pp. 583-600
Closed Access | Times Cited: 76

Exploring children’s perceptions of developing twenty-first century skills through computational thinking and programming
Gary K. W. Wong, Ho-Yin Cheung
Interactive Learning Environments (2018) Vol. 28, Iss. 4, pp. 438-450
Closed Access | Times Cited: 76

The influence of a game-making project on male and female learners’ attitudes to computing
Judy Robertson
Computer Science Education (2013) Vol. 23, Iss. 1, pp. 58-83
Closed Access | Times Cited: 72

Developing Computational Thinking Skills of High School Students: Design-Based Learning Activities and Programming Tasks
Mustafa Sarıtepeci
The Asia-Pacific Education Researcher (2019) Vol. 29, Iss. 1, pp. 35-54
Closed Access | Times Cited: 72

How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking
Sofia Papavlasopoulou, Kshitij Sharma, Michail N. Giannakos
International Journal of Child-Computer Interaction (2018) Vol. 17, pp. 50-60
Open Access | Times Cited: 70

Computational Thinking in pre-university Blended Learning classrooms
Xabier Basogain, Miguel Ángel Olabe, Juan Carlos Olabe, et al.
Computers in Human Behavior (2017) Vol. 80, pp. 412-419
Open Access | Times Cited: 69

The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students
Jaekwoun Shim, Daiyoung Kwon, Wongyu Lee
IEEE Transactions on Education (2016) Vol. 60, Iss. 2, pp. 164-172
Closed Access | Times Cited: 68

Programming video games and simulations in science education: exploring computational thinking through code analysis
Varvara Garneli, Konstantinos Chorianopoulos
Interactive Learning Environments (2017) Vol. 26, Iss. 3, pp. 386-401
Closed Access | Times Cited: 66

Development, Implementation, and Outcomes of an Equitable Computer Science After-School Program: Findings From Middle-School Students
Chrystalla Mouza, Alison S. Marzocchi, Yi-Cheng Pan, et al.
Journal of Research on Technology in Education (2016) Vol. 48, Iss. 2, pp. 84-104
Closed Access | Times Cited: 65

Preservice Teachers’ Introduction to Computing
İbrahim Çetin
Journal of Educational Computing Research (2016) Vol. 54, Iss. 7, pp. 997-1021
Closed Access | Times Cited: 65

Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences
Sofia Papavlasopoulou, Kshitij Sharma, Michail N. Giannakos
Computers in Human Behavior (2019) Vol. 105, pp. 105939-105939
Open Access | Times Cited: 61

Does Computer Game Design and Programming Benefit Children? A Meta-Synthesis of Research
Jill Denner, Shannon Campe, Linda Werner
ACM Transactions on Computing Education (2019) Vol. 19, Iss. 3, pp. 1-35
Open Access | Times Cited: 54

Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students
Eric Wiebe, Jennifer London, Osman Aksit, et al.
(2019)
Open Access | Times Cited: 54

Lesson Planning by Computational Thinking Skills in Italian Pre-service Teachers
Lorella Gabriele, Francesca Bertacchini, Assunta Tavernise, et al.
Informatics in Education (2019) Vol. 18, Iss. 1, pp. 69-104
Open Access | Times Cited: 54

Item response analysis of computational thinking practices: Test characteristics and students’ learning abilities in visual programming contexts
Siu Cheung Kong, Yi Qing Wang
Computers in Human Behavior (2021) Vol. 122, pp. 106836-106836
Closed Access | Times Cited: 41

Gamification in education: A citation network analysis using CitNetExplorer
Ritesh Chugh, Darren Turnbull
Contemporary Educational Technology (2023) Vol. 15, Iss. 2, pp. ep405-ep405
Open Access | Times Cited: 20

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