OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments
Madison Lanier, T. Franklin Waddell, Malte Elson, et al.
Computers in Human Behavior (2019) Vol. 100, pp. 70-78
Open Access | Times Cited: 56

Showing 26-50 of 56 citing articles:

Making Decisions When Outcomes are Irreducible: Shackle's Imagination and Virtual Reality
Samer Adra
Metroeconomica (2024)
Closed Access | Times Cited: 1

Reducing the Human Factor in Virtual Reality Research to Increase Reproducibility and Replicability
Daniel Hepperle, Tobias Dienlin, Matthias Wölfel
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2021), pp. 100-105
Open Access | Times Cited: 10

The influence of cybersickness and the media devices’ mobility on the persuasive effects of 360° commercials
Priska Breves, Nicola Dodel
Multimedia Tools and Applications (2021) Vol. 80, Iss. 18, pp. 27299-27322
Open Access | Times Cited: 9

Virtual Reality and Emotion
David M. Markowitz, Jeremy N. Bailenson
Oxford University Press eBooks (2023), pp. 134-152
Closed Access | Times Cited: 3

Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
Lisa Hasenbein, Philipp Stark, Ulrich Trautwein, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 3

From libertarian paternalism to liberalism: behavioural science and policy in an age of new technology
Dario Krpan, Milan Urbaník
Behavioural Public Policy (2021) Vol. 8, Iss. 2, pp. 300-326
Open Access | Times Cited: 7

Comparing Customer Behaviours: Immersive Virtual Reality Store Experiences versus Web and Physical Store Experiences
Aysu Erensoy, Anuradha Mathrani, Alexander Schnack, et al.
2021 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE) (2022), pp. 1-7
Closed Access | Times Cited: 5

Testing an Immersive Virtual Environment for Decreasing Intergroup Anxiety among University Students: An Interpersonal Perspective
Venla Kuuluvainen, Ira A. Virtanen, Lassi Rikkonen, et al.
International Journal of Emerging Technologies in Learning (iJET) (2021) Vol. 16, Iss. 16, pp. 202-202
Open Access | Times Cited: 7

Pertinence, efficacité et principes pédagogiques de la réalité virtuelle et augmentée en contexte scolaire : une revue de littérature
F Lewis, Patrick Plante, Daniel Lemire
Médiations et médiatisations (2021), Iss. 5, pp. 11-27
Open Access | Times Cited: 6

Reducing dehumanisation through virtual reality: prospects and pitfalls
Harry Farmer
Current Opinion in Behavioral Sciences (2023) Vol. 52, pp. 101283-101283
Open Access | Times Cited: 2

Focusing on Cybersickness: Pervasiveness, Latent Trajectories, Susceptibility, and Effects on the Virtual Reality Experience
Luis Eduardo Garrido, Maite Frías-Hiciano, Mariano Moreno-Jiménez, et al.
(2022)
Open Access | Times Cited: 3



Architectural studies (2024) Vol. 10, Iss. 1
Open Access

“Perfect presence space”: Theoretical and practical aspects of the concept
Roman Frankiv
Architectural studies (2024) Vol. 10, Iss. 1, pp. 17-23
Open Access

Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations
Patrick Mulvaney, Brendan Rooney, Maximilian A. Friehs, et al.
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access

How to Cross the Uncanny Valley: Developing Management Laboratory Studies Using Virtual Reality
Timothy D. Hubbard, Michael Villano
Research methodology in strategy and management (2024), pp. 57-84
Closed Access

Replicability and Transparency for the Creation of Public Human User Video Game Datasets
Emma Pretty, Renan Guarese, Haytham M. Fayek, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2023), pp. 74-81
Open Access | Times Cited: 1

An experimental test of the Big-Fish-Little-Pond Effect using an immersive virtual reality classroom
Lisa Hasenbein, Ulrich Trautwein, Jens-Uwe Hahn, et al.
Instructional Science (2023) Vol. 52, Iss. 4, pp. 583-612
Open Access | Times Cited: 1

Keeping track of reality: embedding visual memory in natural behaviour
Corinna S. Martarelli, Sandra Chiquet, Matthias Ertl
Memory (2023) Vol. 31, Iss. 10, pp. 1295-1305
Closed Access | Times Cited: 1

Prototyping approach to test and evaluate a 3D brain model for psychology teachers and students
Mauricio Vásquez‐Carbonell, Janns Alvaro Patiño-Saucedo, Heyder Páez-Logreira
Virtual Creativity (2023) Vol. 13, Iss. 1, pp. 69-86
Closed Access | Times Cited: 1

Intelligent Virtual Environments with Assessment of User Experiences
Ahmet Köse, Aleksei Tepljakov, Eduard Petlenkov
Lecture notes in computer science (2021), pp. 463-474
Closed Access | Times Cited: 2

Forschungsgegenstand und -tool
Matthias Wölfel
Springer eBooks (2023), pp. 361-376
Closed Access

Keeping track of reality: Embedding visual memory in natural behavior
Corinna S. Martarelli, Sandra Chiquet, Matthias Ertl
(2023)
Open Access

Scroll to top