OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Examining common information technology addictions and their relationships with non-technology-related addictions
Leif Sigerson, Angel Y.-L. Li, Mike W.‐L. Cheung, et al.
Computers in Human Behavior (2017) Vol. 75, pp. 520-526
Open Access | Times Cited: 64

Showing 26-50 of 64 citing articles:

Factor structure of ten psychoactive substance addictions and behavioural addictions
Rapson Gomez, Vasileios Stavropoulos, Taylor Brown, et al.
Psychiatry Research (2022) Vol. 313, pp. 114605-114605
Open Access | Times Cited: 15

Psychometric Properties and Factor Structures of Chinese Smartphone Addiction Inventory: Test of Two Models
Hsin‐Yi Wang, Leif Sigerson, Hongyan Jiang, et al.
Frontiers in Psychology (2018) Vol. 9
Open Access | Times Cited: 26

COVID-19 Pandemi Sürecinde Bilişim Teknolojileri Bağımlılığı
Akif Öztürk
Ağrı İbrahim Çeçen Üniversitesi Sosyal Bilimler Enstitüsü Dergisi (2021) Vol. 7, Iss. 1, pp. 195-219
Open Access | Times Cited: 20

Online Gaming Addiction and Depressive Symptoms Among Game Players of the Glory of the King in China: the Mediating Role of Affect Balance and the Moderating Role of Flow Experience
Huahua Hu, Guohua Zhang, Xue Yang, et al.
International Journal of Mental Health and Addiction (2021) Vol. 20, Iss. 5, pp. 3191-3204
Closed Access | Times Cited: 18

Symptomatology, risk, and protective factors of gaming disorder: A network analytical approach
Ming Chun Tang, Omid V. Ebrahimi, Cecilia Cheng
Computers in Human Behavior (2023) Vol. 148, pp. 107899-107899
Open Access | Times Cited: 7

Internet Gaming Disorder in the DSM-5: Personality and Individual Differences
Peter K. H. Chew, Charmaine M. H. Wong
Journal of Technology in Behavioral Science (2022) Vol. 7, Iss. 4, pp. 516-523
Open Access | Times Cited: 12

The Relationship between the Leisure Boredom, Leisure Satisfaction, and Smartphone Addiction: A Study on University Students
Emrah Serdar, Mehmet Demirel, Duygu Harmandar Demirel
International Journal of Technology in Education (2022) Vol. 5, Iss. 1, pp. 30-42
Open Access | Times Cited: 11

Sudden e‐learning: Exploring the role of user intention, enjoyment, and habit on university students' well‐being
Pilar Ficapal‐Cusí, Joan Torrent‐Sellens, José Antonio Folgado-Fernández, et al.
Higher Education Quarterly (2024) Vol. 78, Iss. 3, pp. 1138-1161
Open Access | Times Cited: 2

Development study of 2–5 age Technology Addiction Scale (TAS)
Maksude Yıldırım, Emriye Hilal Yayan
Archives of Psychiatric Nursing (2023) Vol. 43, pp. 111-117
Closed Access | Times Cited: 6

Problematic Relationships with Smartphones of Spanish and Colombian University Students
Verónica Marín Dí­az, Juan Manuel Muñoz González, Begoña Esther Sampedro Requena
International Journal of Environmental Research and Public Health (2020) Vol. 17, Iss. 15, pp. 5370-5370
Open Access | Times Cited: 14

Correlation among game addiction, achievement emotion, and learning motivation: A study of Indonesian youth in the context of e-learning system
Rona Nisa Sofia Amriza, Siti Jamiatul Husnaini, Aruga Yudish Firmansyah
Research and Practice in Technology Enhanced Learning (2023) Vol. 19, pp. 027-027
Open Access | Times Cited: 4

General addiction versus specific addiction: which is associated with a higher risk of negative consequences
Christie S. Tan, Peter K. H. Chew
Current Psychology (2024)
Closed Access | Times Cited: 1

The Nexus Between VR Affordability, Cognition, and VR Addiction: A Gaming Perspective
Xuesong Zhai, Minjuan Wang, Rongting Zhou, et al.
2022 8th International Conference of the Immersive Learning Research Network (iLRN) (2020), pp. 116-124
Closed Access | Times Cited: 8

Information Technology Usage as a Moderator between Disordered Gambling, Internet Gaming Addiction, and Illusory Control
Calvin Kai-Ching Yu, Wai Fu
International Journal of Mental Health and Addiction (2018) Vol. 17, Iss. 4, pp. 781-792
Closed Access | Times Cited: 7

FoMO, Adicción a Facebook y Soledad como Determinantes del Phubbing en Universitarios Limeños
Jossué Correa-Rojas, Mirian Pilar Grimaldo Muchotrigo, Eli Malvaceda-Espinoza
Psykhe (Santiago) (2022) Vol. 31, Iss. 2
Open Access | Times Cited: 4

Literature Review of Technology Adoption Models at Firm Level; Special Reference to E-Commerce Adoption
Kapila Fonseka, Adam Amril Jaharadak, Murali Raman, et al.
Global Journal of Management and Business Research (2020), pp. 1-9
Open Access | Times Cited: 5

Examining the Determinants of Facebook Continuance Intention and Addiction: The Moderating Role of Satisfaction and Trust
Mahmoud Maqableh, Zaid Mohammad Obeidat, Ahmad M. Obeidat, et al.
Informatics (2021) Vol. 8, Iss. 3, pp. 62-62
Open Access | Times Cited: 4

Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study
Yee-Tik Lam, Cecilia Cheng
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 10, pp. 5880-5880
Open Access | Times Cited: 3

Dependencia del móvil y impulsividad: Diferencias entre sexos y rango etario
Paulo C. Dias, José A. García del Castillo
Informació psicològica/Informació psicològica (2022), pp. 15-23
Open Access | Times Cited: 3

Prevalência e fatores associados ao fear of missing out em universitários no período da pandemia da COVID-19
Herick Santhyago de Jesus Botelho, Lucas Guimarães, Ramony Kris Rodrigues Sena Souza, et al.
Contribuciones a las Ciencias Sociales (2024) Vol. 17, Iss. 4, pp. e5785-e5785
Open Access

Problematic Internet and Facebook use and online gaming among university students: An exploratory study
Paulo C. Dias, Irene Cadime, José A. García del Castillo, et al.
Psihologija (2020) Vol. 53, Iss. 4, pp. 319-340
Open Access | Times Cited: 3

Determination of Internet and Digital Game Addiction Level of Students According to the Opinions of Parents, Teachers and Students
Çiğdem Hürsen, Hasan Karaokçu, Teyfide Tecel Hatipoğlu, et al.
BRAIN BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE (2023) Vol. 14, Iss. 1, pp. 175-206
Open Access | Times Cited: 1

Examining Adolescents’ Technology Addiction Levels Before and After COVID-19 Pandemic
Renan ŞEKER, Tezcan Kartal, Adem Taşdemir, et al.
Journal of Education in Science Environment and Health (2023), pp. 330-347
Open Access | Times Cited: 1

ASSOCIATION OF PROBLEM USE OF SOCIAL NETWORKS WITH MOOD DISORDERS IN MEDICAL UNIVERSITY STUDENTS
Roman A. Yaskevich, Olga L. Moskalenko
Russian Journal of Education and Psychology (2023) Vol. 14, Iss. 6, pp. 400-421
Open Access | Times Cited: 1

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