OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The effects of target location on musculoskeletal load, task performance, and subjective discomfort during virtual reality interactions
Sai Akhil Penumudi, Veera Aneesh Kuppam, Jeong Ho Kim, et al.
Applied Ergonomics (2019) Vol. 84, pp. 103010-103010
Closed Access | Times Cited: 66

Showing 26-50 of 66 citing articles:

Ethics of Virtual Reality
Blanca Rodríguez López
˜The œInternational library of ethics, law and technology (2023), pp. 109-127
Closed Access | Times Cited: 5

Physical loads on upper extremity muscles while interacting with virtual objects in an augmented reality context
Chae Heon Lim, Min Chul, Seul Chan Lee
Applied Ergonomics (2024) Vol. 120, pp. 104340-104340
Closed Access | Times Cited: 1

Ergonomic arm support prototype device for smartphone users reduces neck and shoulder musculoskeletal loading and fatigue
Weerasak Tapanya, Rungthip Puntumetakul, Manida Swangnetr Neubert, et al.
Applied Ergonomics (2021) Vol. 95, pp. 103458-103458
Closed Access | Times Cited: 10

The effects of shoulder posture on neck and shoulder musculoskeletal loading and discomfort during smartphone usage
Weerasak Tapanya, Manida Swangnetr Neubert, Rungthip Puntumetakul, et al.
International Journal of Industrial Ergonomics (2021) Vol. 85, pp. 103175-103175
Closed Access | Times Cited: 10

A Framework for the Classification and Evaluation of Game Mechanics for Virtual Reality Games
Sara Vlahović, Mirko Sužnjević, Lea Skorin‐Kapov
Electronics (2022) Vol. 11, Iss. 18, pp. 2946-2946
Open Access | Times Cited: 7

Effects of error rates and target sizes on neck and shoulder biomechanical loads during augmented reality interactions
Kiana Kia, Jaejin Hwang, Jeong Ho Kim
Applied Ergonomics (2023) Vol. 113, pp. 104107-104107
Closed Access | Times Cited: 3

Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality
Xiaozhou Zhou, Yu Jin, Lesong Jia, et al.
Applied Sciences (2021) Vol. 11, Iss. 13, pp. 6146-6146
Open Access | Times Cited: 8

Youth and Augmented Reality
Elana R. Kriegel, Bojan Lazarević, Deborah S. Feifer, et al.
Springer handbooks (2023), pp. 709-741
Closed Access | Times Cited: 3

Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction
Yunxiang Zhang, Kenneth Chen, Qi Sun
(2023), pp. 1-12
Open Access | Times Cited: 2

Determining the effects of AR/VR HMD design parameters (mass and inertia) on cervical spine joint torques
Amanda Nicole Astrologo, Sarah Nano, Elizabeth Klemm, et al.
Applied Ergonomics (2023) Vol. 116, pp. 104183-104183
Closed Access | Times Cited: 2

Exploring the design space of eyes-free target acquisition in virtual environments
Huiyue Wu, Kaini Huang, Yanyi Deng, et al.
Virtual Reality (2021) Vol. 26, Iss. 2, pp. 513-524
Closed Access | Times Cited: 5

Head supported mass, moment of inertia, neck loads and stability: A simulation study
Jeff M. Barrett, Laura Healey, Colin D. McKinnon, et al.
Journal of Biomechanics (2022) Vol. 146, pp. 111416-111416
Closed Access | Times Cited: 3

Effect of screen configuration on the neck angle, muscle activity, and simulator sickness symptoms in virtual reality
Sobhit Pokhrel, Jaejin Hwang
Work (2024) Vol. 79, Iss. 1, pp. 167-175
Closed Access

Investigating the Effect of Key Size, Typing Angle, and Typing Technique of Virtual Keyboard on Typing Productivity, Biomechanics, and Usability in a Mixed Reality Environment
Chiuhsiang Joe Lin, Susmitha Canny
International Journal of Human-Computer Studies (2024) Vol. 191, pp. 103339-103339
Closed Access

Differentiating hand gestures from forearm muscle activity using machine learning
Ryan Cho, Sunil Kumar Puli, Jaejin Hwang
International Journal of Occupational Safety and Ergonomics (2024), pp. 1-11
Closed Access

Evaluating Constrained Users Ability to Interact with Virtual Reality Applications
Tiago Ribeiro, Pedro Rangel Henriques, Eva Oliveira, et al.
(2024), pp. 1-8
Closed Access

Exploring Immersive Debriefing in Virtual Reality Training: A Comparative Study
Kelly Minotti, Guillaume Loup, Thibault Harquin, et al.
(2024), pp. 1-10
Closed Access

Prospective evaluation of extended reality for neonatal intubation education
Donnchadh O’Sullivan, Tomas Leng, Christopher Bosley, et al.
Discover Education (2024) Vol. 3, Iss. 1
Open Access

Effects of Industrial Maintenance Task Complexity on Neck and Shoulder Muscle Activity During Augmented Reality Interactions
Mohammed H. Alhaag, Faisal M. Alessa, Ibrahim M. Al-Harkan, et al.
Electronics (2024) Vol. 13, Iss. 23, pp. 4637-4637
Open Access

Application of Home-Based XR Art Experiences for Emotional Healing in Elderly Individuals with Mobility Issues: Eye-Tracking and Virtual Natural Landscape Design
Zhenqi Huang
Science and Technology of Engineering Chemistry and Environmental Protection (2024) Vol. 1, Iss. 10
Closed Access

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