OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamified flipped EFL classroom for primary education: student and teacher perceptions
Di Zou
Journal of Computers in Education (2020) Vol. 7, Iss. 2, pp. 213-228
Closed Access | Times Cited: 115

Showing 26-50 of 115 citing articles:

A Systematic Review of Theoretical Foundations and Learning Effects in Gamified Flipped Classroom Research
Hatice Sancar Tokmak, Zerrin Dağli
Evaluation Review (2025)
Closed Access

A Gamification Design Method for Student Motivation and Interaction in Online Learning
Rubeena Doomun, Darelle van Greunen
Lecture notes in networks and systems (2025), pp. 646-656
Closed Access

Gamified E-Reading Experiences and Their Impact on Reading Comprehension and Attitude in EFL Classes
Ayşegül Liman Kaban
International Journal of Mobile and Blended Learning (2021) Vol. 13, Iss. 3, pp. 1-20
Open Access | Times Cited: 28

The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions
Hana Dler Ahmed, Gülsüm Aşıksoy
Sustainability (2021) Vol. 13, Iss. 18, pp. 10163-10163
Open Access | Times Cited: 28

Implementing flipped learning approach based on ‘first principles of instruction’ in mathematics courses
Serpil Yorgancı
Journal of Computer Assisted Learning (2020) Vol. 36, Iss. 5, pp. 763-779
Closed Access | Times Cited: 29

A Systematic Review of Gamification and Its Assessment in EFL Teaching
Jakub Helvich, Lukáš Novák, Petr Mikoška, et al.
International Journal of Computer-Assisted Language Learning and Teaching (2023) Vol. 13, Iss. 1, pp. 1-21
Open Access | Times Cited: 10

Pedagogical practice and students’ perceptions of fully online flipped instruction during COVID-19
Wulin Ma, Luo Qin
Oxford Review of Education (2021) Vol. 48, Iss. 3, pp. 400-420
Closed Access | Times Cited: 22

Spaced repetition for authentic mobile-assisted word learning: nature, learner perceptions, and factors leading to positive perceptions
Ruofei Zhang, Di Zou, Haoran Xie
Computer Assisted Language Learning (2021) Vol. 35, Iss. 9, pp. 2593-2626
Closed Access | Times Cited: 20

Pengaruh Flipped Classroom Beraktivitas Gamifikasi Tradisional Terhadap Self Regulated Learning Pada Pembelajaran Pemrograman Visual
Moh. Hadihabibi Hadihabibi, Punaji Setyosarı, Yerry Soepriyanto
JKTP Jurnal Kajian Teknologi Pendidikan (2023) Vol. 6, Iss. 1, pp. 026-026
Open Access | Times Cited: 8

Mobile-Assisted Language Learning using Task-Based Approach and Gamification for Enhancing Writing Skills in EFL Students
Pawarit Pingmuang, Prakob Koraneekij
The Electronic Journal of e-Learning (2022) Vol. 20, Iss. 5, pp. 623-638
Open Access | Times Cited: 13

Developing and strengthening learning motivation: Evidence from a project for primary education in Greece
Ioannis Vassiloudis, Vaia Chalda
Pedagogical Research (2024) Vol. 9, Iss. 3, pp. em0202-em0202
Open Access | Times Cited: 2

Gamification in the Flipped Classroom
Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera
(2024), pp. 115-165
Closed Access | Times Cited: 2

Assessing EFL (English as Foreign Language) Education for Sustainable Development: Exploring the Cultural Teaching Literature
Shujie Wu, Zahid Shafait
European Journal of Investigation in Health Psychology and Education (2024) Vol. 14, Iss. 8, pp. 2282-2299
Open Access | Times Cited: 2

Gamified Learning: Are Vietnamese EFL Learners Ready Yet?
Thi Thanh Huyen Phuong
International Journal of Emerging Technologies in Learning (iJET) (2020) Vol. 15, Iss. 24, pp. 242-242
Open Access | Times Cited: 19

A Comparative Review of Mobile and Non-Mobile Games for Language Learning
Fan Su, Di Zou, Haoran Xie, et al.
SAGE Open (2021) Vol. 11, Iss. 4
Open Access | Times Cited: 17

Gamification to Improve Participation in an Environmental Science Course: An Educator’s Reflection
Kuok Ho Daniel Tang
Acta Pedagogia Asiana (2023) Vol. 2, Iss. 2, pp. 54-63
Open Access | Times Cited: 6

Revisión del Impacto de Aula Invertida como estrategia de aprendizaje
Robert Smith Elera Castillo, Aníbal Mera, M. Montenegro, et al.
Revista Científica de la UCSA (2023) Vol. 10, Iss. 2, pp. 123-137
Open Access | Times Cited: 6

A systematic review of SVVR in language education in terms of the ADDIE model
Di Zou, Morris Siu‐Yung Jong, Xinyi Huang, et al.
Interactive Learning Environments (2023) Vol. 32, Iss. 10, pp. 6672-6697
Closed Access | Times Cited: 6

application of digital technologies in teaching a foreign language in a blended learning environment
Olena Ihnatova, Kateryna Poseletska, Dmytro Matiiuk, et al.
Linguistics and Culture Review (2021) Vol. 5, Iss. S4, pp. 114-127
Open Access | Times Cited: 13

College English Assisted Teaching Based on Flipped Classroom and Its Influence on Students’ Learning Psychology
Jing Zhang
Occupational Therapy International (2022) Vol. 2022, pp. 1-10
Open Access | Times Cited: 9

Percepciones del profesorado de primaria y secundaria sobre la enseñanza de la historia
Raquel Sanchez Ibáñéz, José María Campillo Ferrer, Catalina Guerrero Romera
Revista Interuniversitaria de Formación del Profesorado Continuación de la antigua Revista de Escuelas Normales (2020) Vol. 34, Iss. 3
Open Access | Times Cited: 13

Gamified flipped classroom in education: a systematic review
Wan Masitah Wan Majid, Farah M. Zain, Siti Noor Ismail
International Journal of Evaluation and Research in Education (IJERE) (2024) Vol. 13, Iss. 3, pp. 1610-1610
Open Access | Times Cited: 1

Scroll to top