
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
“Who Am I” and “How Should I Be”: a Systematic Review on Self-Concept and Avatar Identification in Gaming Disorder
Tagrid Leménager, Miriam Neissner, Thomas Sabo, et al.
Current Addiction Reports (2020) Vol. 7, Iss. 2, pp. 166-193
Open Access | Times Cited: 51
Tagrid Leménager, Miriam Neissner, Thomas Sabo, et al.
Current Addiction Reports (2020) Vol. 7, Iss. 2, pp. 166-193
Open Access | Times Cited: 51
Showing 26-50 of 51 citing articles:
Exploring the Transformation of Shame and Idealization of Avatars into Gamers' Identification with Their Virtual Representations: A Viewpoint Based on Kohut's Concept of Selfobject
Merve Denizci Nazlıgül
(2024)
Closed Access
Merve Denizci Nazlıgül
(2024)
Closed Access
TRANSFORMATION OF PSYCHOLOGICAL CHARACTERISTICS OF MALE MASCULINITY IN CYBERSPACE
H.Sh. Koval
Habitus (2024), Iss. 58, pp. 150-154
Open Access
H.Sh. Koval
Habitus (2024), Iss. 58, pp. 150-154
Open Access
International Journal of Role-playing 15 -- Full Issue
Sarah Lynne Bowman, William J. White, Evan Torner, et al.
International Journal of Role-Playing (2024), Iss. 15, pp. 1-210
Open Access
Sarah Lynne Bowman, William J. White, Evan Torner, et al.
International Journal of Role-Playing (2024), Iss. 15, pp. 1-210
Open Access
Live Action Role Playing (Larp) in Cognitive Behavioral Psychotherapy: A Case Study
Lennart Bartenstein
International Journal of Role-Playing (2024), Iss. 15, pp. 92-126
Open Access
Lennart Bartenstein
International Journal of Role-Playing (2024), Iss. 15, pp. 92-126
Open Access
Análise sobre o conceito de agência para espaços imersivos
Polyana Batista da Silva
(2024)
Open Access
Polyana Batista da Silva
(2024)
Open Access
The impact of video game playing on Chinese adolescents’ academic achievement: Evidence from a moderated multi-mediation model
GU Xiao-xia, Norlizah Che Hassan, Tajularipin Sulaiman, et al.
PLoS ONE (2024) Vol. 19, Iss. 11, pp. e0313405-e0313405
Open Access
GU Xiao-xia, Norlizah Che Hassan, Tajularipin Sulaiman, et al.
PLoS ONE (2024) Vol. 19, Iss. 11, pp. e0313405-e0313405
Open Access
ПЕРЕТВОРЕННЯ ПСИХОЛОГІЧНИХ АСПЕКТІВ ЧОЛОВІЧОЇ МАСКУЛІННОСТІ У КІБЕРПРОСТОРІ
Hanna Koval, Артур Акопян
(2024)
Open Access
Hanna Koval, Артур Акопян
(2024)
Open Access
Predicting proteus effect via the user avatar bond: a longitudinal study using machine learning
Mohammed Qasim Latifi, Dylan Poulus, Michaella Richards, et al.
Behaviour and Information Technology (2024), pp. 1-17
Open Access
Mohammed Qasim Latifi, Dylan Poulus, Michaella Richards, et al.
Behaviour and Information Technology (2024), pp. 1-17
Open Access
Does Avatar's Role Reflect Your Personality? A Network Analysis Among Players in League of Legends
Zijie Fang, Xin Lv, Xingyang Ma, et al.
(2024)
Closed Access
Zijie Fang, Xin Lv, Xingyang Ma, et al.
(2024)
Closed Access
User-Avatar discrepancy scale: a comparative measurement of self and avatar views
Taylor Brown, Lukas Blinka, Kara Dadswell, et al.
Behaviour and Information Technology (2024), pp. 1-18
Open Access
Taylor Brown, Lukas Blinka, Kara Dadswell, et al.
Behaviour and Information Technology (2024), pp. 1-18
Open Access
Proteus effect avatar profiles: Associations with disordered gaming and activity levels
Kaiden Hein, Tyrone L. Burleigh, A.P. Gorman, et al.
Addictive Behaviors Reports (2024) Vol. 20, pp. 100562-100562
Open Access
Kaiden Hein, Tyrone L. Burleigh, A.P. Gorman, et al.
Addictive Behaviors Reports (2024) Vol. 20, pp. 100562-100562
Open Access
Uses and Gratifications approach to evaluate the continuance intention of ATIC: A serious video game to learn entrepreneurship
Esteban Crespo-Martínez, Salvador Bueno, M. Dolores Gallego
The International Journal of Management Education (2024) Vol. 23, Iss. 2, pp. 101125-101125
Closed Access
Esteban Crespo-Martínez, Salvador Bueno, M. Dolores Gallego
The International Journal of Management Education (2024) Vol. 23, Iss. 2, pp. 101125-101125
Closed Access
Neuropsychological Features of Gaming Disorder and Psychiatric Comorbidities
Shisei Tei, Junya Fujino
Advances in information quality and management (2023), pp. 1-18
Open Access | Times Cited: 1
Shisei Tei, Junya Fujino
Advances in information quality and management (2023), pp. 1-18
Open Access | Times Cited: 1
What would strong AI understand consent to mean, and what are the implications for sexbot rape?
Garry Young
AI and Ethics (2023)
Closed Access | Times Cited: 1
Garry Young
AI and Ethics (2023)
Closed Access | Times Cited: 1
Reliability of the fMRI-based assessment of self-evaluation in individuals with internet gaming disorder
Patrick Bach, Holger Hill, Iris Reinhard, et al.
European Archives of Psychiatry and Clinical Neuroscience (2021) Vol. 272, Iss. 6, pp. 1119-1134
Open Access | Times Cited: 2
Patrick Bach, Holger Hill, Iris Reinhard, et al.
European Archives of Psychiatry and Clinical Neuroscience (2021) Vol. 272, Iss. 6, pp. 1119-1134
Open Access | Times Cited: 2
User-Agent Bond in Generalizable Environments: Long-Term Risk-Reduction via Nudged Virtual Choices
Liyuan Wang, John L. Christensen, Benjamin J. Smith, et al.
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 2
Liyuan Wang, John L. Christensen, Benjamin J. Smith, et al.
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 2
Biopsychosocial factors of gaming disorder: A systematic review employing screening tools with well-defined psychometric properties
Rose Seoyoung Chang, Minju Lee, Jooyeon Jamie Im, et al.
(2021)
Open Access | Times Cited: 2
Rose Seoyoung Chang, Minju Lee, Jooyeon Jamie Im, et al.
(2021)
Open Access | Times Cited: 2
Monetarisierungsformen digitaler Spiele und Entwicklung einer Gaming Disorder
David Mikusky, Simon Riedesser, Elias Bayha, et al.
Nervenheilkunde (2023) Vol. 42, Iss. 03, pp. 121-127
Closed Access
David Mikusky, Simon Riedesser, Elias Bayha, et al.
Nervenheilkunde (2023) Vol. 42, Iss. 03, pp. 121-127
Closed Access
Internet Gaming Disorder in Adolescence: A Literature Review
Mingjun Ma, Tiange Sui
International Journal of Education and Humanities (2023) Vol. 8, Iss. 2, pp. 153-158
Open Access
Mingjun Ma, Tiange Sui
International Journal of Education and Humanities (2023) Vol. 8, Iss. 2, pp. 153-158
Open Access
Network Analysis of Additional Clinical Features of (Internet) Gaming Disorder
Marcel Martončik, Matúš Adamkovič, Ivan Ropovik
(2023)
Open Access
Marcel Martončik, Matúš Adamkovič, Ivan Ropovik
(2023)
Open Access
Avatars in Videogames: Investigating the Association between Gaming Disorder and the Proteus Effect
Kim Szolin, Filip Nuyens, Daria J. Kuss, et al.
(2023)
Closed Access
Kim Szolin, Filip Nuyens, Daria J. Kuss, et al.
(2023)
Closed Access
Metaverse and Consumers in the Context of the Technology Acceptance Model
Nuray ESER, Aslıhan Yavuzalp Marangoz
Bilişim Teknolojileri Dergisi (2023) Vol. 16, Iss. 4, pp. 285-297
Open Access
Nuray ESER, Aslıhan Yavuzalp Marangoz
Bilişim Teknolojileri Dergisi (2023) Vol. 16, Iss. 4, pp. 285-297
Open Access
Does Avatar's Role Reflect Your Personality? A Network Analysis Among Players in League of Legends
Zijie Fang, Lv Xin, Xingyang Ma, et al.
(2023)
Closed Access
Zijie Fang, Lv Xin, Xingyang Ma, et al.
(2023)
Closed Access
Konsep Diri Gamers MOBA yang Mengalami IGD
Agnia Restu Gunawati, Fanni Putri Diantina
Bandung Conference Series Psychology Science (2022) Vol. 2, Iss. 1
Open Access
Agnia Restu Gunawati, Fanni Putri Diantina
Bandung Conference Series Psychology Science (2022) Vol. 2, Iss. 1
Open Access