OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

“Who Am I” and “How Should I Be”: a Systematic Review on Self-Concept and Avatar Identification in Gaming Disorder
Tagrid Leménager, Miriam Neissner, Thomas Sabo, et al.
Current Addiction Reports (2020) Vol. 7, Iss. 2, pp. 166-193
Open Access | Times Cited: 51

Showing 26-50 of 51 citing articles:



Психология Журнал Высшей школы экономики (2024) Vol. 21, Iss. 1
Open Access

International Journal of Role-playing 15 -- Full Issue
Sarah Lynne Bowman, William J. White, Evan Torner, et al.
International Journal of Role-Playing (2024), Iss. 15, pp. 1-210
Open Access

Live Action Role Playing (Larp) in Cognitive Behavioral Psychotherapy: A Case Study
Lennart Bartenstein
International Journal of Role-Playing (2024), Iss. 15, pp. 92-126
Open Access

The impact of video game playing on Chinese adolescents’ academic achievement: Evidence from a moderated multi-mediation model
GU Xiao-xia, Norlizah Che Hassan, Tajularipin Sulaiman, et al.
PLoS ONE (2024) Vol. 19, Iss. 11, pp. e0313405-e0313405
Open Access

Predicting proteus effect via the user avatar bond: a longitudinal study using machine learning
Mohammed Qasim Latifi, Dylan Poulus, Michaella Richards, et al.
Behaviour and Information Technology (2024), pp. 1-17
Open Access

User-Avatar discrepancy scale: a comparative measurement of self and avatar views
Taylor Brown, Lukas Blinka, Kara Dadswell, et al.
Behaviour and Information Technology (2024), pp. 1-18
Open Access

Proteus effect avatar profiles: Associations with disordered gaming and activity levels
Kaiden Hein, Tyrone L. Burleigh, A.P. Gorman, et al.
Addictive Behaviors Reports (2024) Vol. 20, pp. 100562-100562
Open Access

Uses and Gratifications approach to evaluate the continuance intention of ATIC: A serious video game to learn entrepreneurship
Esteban Crespo-Martínez, Salvador Bueno, M. Dolores Gallego
The International Journal of Management Education (2024) Vol. 23, Iss. 2, pp. 101125-101125
Closed Access

Neuropsychological Features of Gaming Disorder and Psychiatric Comorbidities
Shisei Tei, Junya Fujino
Advances in information quality and management (2023), pp. 1-18
Open Access | Times Cited: 1

Reliability of the fMRI-based assessment of self-evaluation in individuals with internet gaming disorder
Patrick Bach, Holger Hill, Iris Reinhard, et al.
European Archives of Psychiatry and Clinical Neuroscience (2021) Vol. 272, Iss. 6, pp. 1119-1134
Open Access | Times Cited: 2

User-Agent Bond in Generalizable Environments: Long-Term Risk-Reduction via Nudged Virtual Choices
Liyuan Wang, John L. Christensen, Benjamin J. Smith, et al.
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 2

Monetarisierungsformen digitaler Spiele und Entwicklung einer Gaming Disorder
David Mikusky, Simon Riedesser, Elias Bayha, et al.
Nervenheilkunde (2023) Vol. 42, Iss. 03, pp. 121-127
Closed Access

Internet Gaming Disorder in Adolescence: A Literature Review
Mingjun Ma, Tiange Sui
International Journal of Education and Humanities (2023) Vol. 8, Iss. 2, pp. 153-158
Open Access

Network Analysis of Additional Clinical Features of (Internet) Gaming Disorder
Marcel Martončik, Matúš Adamkovič, Ivan Ropovik
(2023)
Open Access

Avatars in Videogames: Investigating the Association between Gaming Disorder and the Proteus Effect
Kim Szolin, Filip Nuyens, Daria J. Kuss, et al.
(2023)
Closed Access

Metaverse and Consumers in the Context of the Technology Acceptance Model
Nuray ESER, Aslıhan Yavuzalp Marangoz
Bilişim Teknolojileri Dergisi (2023) Vol. 16, Iss. 4, pp. 285-297
Open Access

Konsep Diri Gamers MOBA yang Mengalami IGD
Agnia Restu Gunawati, Fanni Putri Diantina
Bandung Conference Series Psychology Science (2022) Vol. 2, Iss. 1
Open Access

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