
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The impact of gamification in educational settings on student learning outcomes: a meta-analysis
Rui Huang, Albert D. Ritzhaupt, Max Sommer, et al.
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1875-1901
Closed Access | Times Cited: 204
Rui Huang, Albert D. Ritzhaupt, Max Sommer, et al.
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1875-1901
Closed Access | Times Cited: 204
Showing 26-50 of 204 citing articles:
Integrating theories for insight: an amalgamated model for gamified virtual reality adoption by science teachers
Hüseyin Ateş, Cansu Şahín Kölemen
Education and Information Technologies (2024)
Open Access | Times Cited: 6
Hüseyin Ateş, Cansu Şahín Kölemen
Education and Information Technologies (2024)
Open Access | Times Cited: 6
An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management
Rytis Maskeliūnas, Audrius Kulikajevas, Tomas Blažauskas, et al.
Computers (2020) Vol. 9, Iss. 4, pp. 102-102
Open Access | Times Cited: 39
Rytis Maskeliūnas, Audrius Kulikajevas, Tomas Blažauskas, et al.
Computers (2020) Vol. 9, Iss. 4, pp. 102-102
Open Access | Times Cited: 39
Pre-Service and In-Service Teachers’ Views on Gamification
Nežka Sajinčič, Anna Sandak, Andreja Istenič Starčič
International Journal of Emerging Technologies in Learning (iJET) (2022) Vol. 17, Iss. 03, pp. 83-103
Open Access | Times Cited: 23
Nežka Sajinčič, Anna Sandak, Andreja Istenič Starčič
International Journal of Emerging Technologies in Learning (iJET) (2022) Vol. 17, Iss. 03, pp. 83-103
Open Access | Times Cited: 23
Enhancing students’ engagement through a business simulation game: A qualitative study within a higher education management course
Diana Pitic, Tudor Irimiaș
The International Journal of Management Education (2023) Vol. 21, Iss. 3, pp. 100839-100839
Closed Access | Times Cited: 15
Diana Pitic, Tudor Irimiaș
The International Journal of Management Education (2023) Vol. 21, Iss. 3, pp. 100839-100839
Closed Access | Times Cited: 15
Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners
Javier del Olmo‐Muñoz, Andrea Bueno-Baquero, Ramón Cózar Gutiérrez, et al.
Education Sciences (2023) Vol. 13, Iss. 5, pp. 487-487
Open Access | Times Cited: 14
Javier del Olmo‐Muñoz, Andrea Bueno-Baquero, Ramón Cózar Gutiérrez, et al.
Education Sciences (2023) Vol. 13, Iss. 5, pp. 487-487
Open Access | Times Cited: 14
Would You Rather . . . a Simulation or a Client-Based Project? A Case Study of Experiential Learning Methods in Digital Marketing Analytics Courses
Shaoling Zhang, Lisa L. Scribner
Journal of Marketing Education (2024) Vol. 46, Iss. 3, pp. 258-275
Closed Access | Times Cited: 5
Shaoling Zhang, Lisa L. Scribner
Journal of Marketing Education (2024) Vol. 46, Iss. 3, pp. 258-275
Closed Access | Times Cited: 5
Investigating the influence of gamification on motivation and learning outcomes in online language learning
Zijun Shen, Minjie Lai, Fei Wang
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 5
Zijun Shen, Minjie Lai, Fei Wang
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 5
Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL)
Pilar Martín, Marta Gil‐Lacruz, Ana Isabel Gil-Lacruz, et al.
Sustainability (2021) Vol. 13, Iss. 24, pp. 13573-13573
Open Access | Times Cited: 32
Pilar Martín, Marta Gil‐Lacruz, Ana Isabel Gil-Lacruz, et al.
Sustainability (2021) Vol. 13, Iss. 24, pp. 13573-13573
Open Access | Times Cited: 32
The impact of peer competition and collaboration on gamified learning performance in educational settings: a Meta-analytical study
Jana Chi‐San Ho, Yu-Sheng Hung, Letty Y.‐Y. Kwan
Education and Information Technologies (2021) Vol. 27, Iss. 3, pp. 3833-3866
Closed Access | Times Cited: 30
Jana Chi‐San Ho, Yu-Sheng Hung, Letty Y.‐Y. Kwan
Education and Information Technologies (2021) Vol. 27, Iss. 3, pp. 3833-3866
Closed Access | Times Cited: 30
Impact of a gamified platform in the promotion of reading comprehension and attitudes towards reading in primary education
Gustavo Prados Sánchez, Ramón Cózar Gutiérrez, Javier del Olmo‐Muñoz, et al.
Computer Assisted Language Learning (2021) Vol. 36, Iss. 4, pp. 669-693
Closed Access | Times Cited: 28
Gustavo Prados Sánchez, Ramón Cózar Gutiérrez, Javier del Olmo‐Muñoz, et al.
Computer Assisted Language Learning (2021) Vol. 36, Iss. 4, pp. 669-693
Closed Access | Times Cited: 28
Gamification and mobile learning: innovative experiences to motivate and optimise music content within university contexts
Elena Carrión Candel, Manuel Jacinto Roblizo Colmenero
Music Education Research (2022) Vol. 24, Iss. 3, pp. 377-392
Closed Access | Times Cited: 21
Elena Carrión Candel, Manuel Jacinto Roblizo Colmenero
Music Education Research (2022) Vol. 24, Iss. 3, pp. 377-392
Closed Access | Times Cited: 21
Are They Learning or Playing? Moderator Conditions of Gamification’s Success in Programming Classrooms
Luiz Rodrigues, Filipe Dwan Pereira, Armando M. Toda, et al.
ACM Transactions on Computing Education (2022) Vol. 22, Iss. 3, pp. 1-27
Closed Access | Times Cited: 21
Luiz Rodrigues, Filipe Dwan Pereira, Armando M. Toda, et al.
ACM Transactions on Computing Education (2022) Vol. 22, Iss. 3, pp. 1-27
Closed Access | Times Cited: 21
Enhancing satisfaction among Vietnamese students through gamification: The mediating role of engagement and learning effectiveness
Bang Nguyen‐Viet, Bac Nguyen-Viet
Cogent Education (2023) Vol. 10, Iss. 2
Open Access | Times Cited: 12
Bang Nguyen‐Viet, Bac Nguyen-Viet
Cogent Education (2023) Vol. 10, Iss. 2
Open Access | Times Cited: 12
How gamification boosts learning in STEM higher education: a mixed methods study
Margarita Ortiz‐Rojas, Katherine Chiluiza, Martin Valcke, et al.
International Journal of STEM Education (2025) Vol. 12, Iss. 1
Open Access
Margarita Ortiz‐Rojas, Katherine Chiluiza, Martin Valcke, et al.
International Journal of STEM Education (2025) Vol. 12, Iss. 1
Open Access
Integrating mobile apps into vocal education: A study on accessibility and efficiency in learning
Zhihan Wang
Education and Information Technologies (2025)
Closed Access
Zhihan Wang
Education and Information Technologies (2025)
Closed Access
Levelling up learning in higher education: Gamification of in‐video components to supercharge student learning and achievement in video‐based learning
Jeongwon Lee, Dongho Kim
British Journal of Educational Technology (2025)
Closed Access
Jeongwon Lee, Dongho Kim
British Journal of Educational Technology (2025)
Closed Access
Reflections of a paediatric pulmonologist: strategies for optimising lung function tests in preschool children
Radu Marian Gheorghiu, Iustina Violeta Stan
Breathe (2025) Vol. 21, Iss. 1, pp. 240178-240178
Open Access
Radu Marian Gheorghiu, Iustina Violeta Stan
Breathe (2025) Vol. 21, Iss. 1, pp. 240178-240178
Open Access
Instrumento para la evaluación de conocimientos, actitudes y prácticas de docentes sobre gamificación (CAP-GD): análisis de propiedades psicométricas
Sebastián Pinzón-Salazar, Laura Pulgarín-Arias, Sarah Ospina-Cano, et al.
European Public & Social Innovation Review (2025) Vol. 10, pp. 1-22
Open Access
Sebastián Pinzón-Salazar, Laura Pulgarín-Arias, Sarah Ospina-Cano, et al.
European Public & Social Innovation Review (2025) Vol. 10, pp. 1-22
Open Access
Design fit in gamified online programming learning environment
Wei‐Tsong Wang, Mega Kartika Sari
Learning and Instruction (2025) Vol. 96, pp. 102087-102087
Closed Access
Wei‐Tsong Wang, Mega Kartika Sari
Learning and Instruction (2025) Vol. 96, pp. 102087-102087
Closed Access
Students' behavioural, cognitive and affective outcomes in gamified flipped classrooms: A meta‐analysis
Xianwu Sun, Maximilian Sailer
Review of Education (2025) Vol. 13, Iss. 1
Open Access
Xianwu Sun, Maximilian Sailer
Review of Education (2025) Vol. 13, Iss. 1
Open Access
Gamification in collaborative learning: synthesizing evidence through meta-analysis
Taufik Ikhsan Slamet, Chen Meng
Journal of Computers in Education (2025)
Closed Access
Taufik Ikhsan Slamet, Chen Meng
Journal of Computers in Education (2025)
Closed Access
Nurse-led inpatient education using a gamification approach for patients with mental illness: A quasi-experimental study
Anat Pinko Naor, Ilana Dubovi
International Journal of Nursing Sciences (2025) Vol. 12, Iss. 2, pp. 137-143
Open Access
Anat Pinko Naor, Ilana Dubovi
International Journal of Nursing Sciences (2025) Vol. 12, Iss. 2, pp. 137-143
Open Access
Gamified interactive e-books for bullying prevention: enhancing knowledge and motivation in Chinese primary schools
Jiawei Shao, Siti Nazleen Abdul Rabu, Chuang Chen
Frontiers in Psychology (2025) Vol. 16
Open Access
Jiawei Shao, Siti Nazleen Abdul Rabu, Chuang Chen
Frontiers in Psychology (2025) Vol. 16
Open Access
Digital educational escape game design for STEM higher education
Mira E. Gruber, Stefanie Faßbender
Frontiers in Education (2025) Vol. 10
Open Access
Mira E. Gruber, Stefanie Faßbender
Frontiers in Education (2025) Vol. 10
Open Access
The effects of demographic factors on learners’ flow experience in gamified educational quizzes
Ainur Issabek, Wilk Oliveira dos Santos, Juho Hamari, et al.
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access
Ainur Issabek, Wilk Oliveira dos Santos, Juho Hamari, et al.
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access