OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition
İ̇brahim Yaşar Kazu, Murat Kuvvetli
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 13541-13567
Open Access | Times Cited: 34

Showing 26-50 of 34 citing articles:

A Systematic Literature Review of the Impact of Game-based Learning on English Learners
Aisyah Zakaria, Fariesha Adzlieza Addanan, Noran Nur Munira Khalili, et al.
International Journal of Academic Research in Business and Social Sciences (2024) Vol. 14, Iss. 8
Open Access

The Role of Digital-Game Based Language Learning in EFL Vocabulary Learning and Retention: A Case Study at a Higher Educational Institute in Oman
Bachra Bouzaiane, Alaa Youzbashi
Journal of Language Teaching and Research (2024) Vol. 15, Iss. 5, pp. 1660-1669
Open Access

Acquisition and Development of Basic Competences in Collaborative Environments Through Quiz-Based Game Applications
J. Medina, Rosa Estriégana, Roberto Barchino, et al.
Electronics (2024) Vol. 13, Iss. 22, pp. 4500-4500
Open Access

Enhancing English Proficiency in Korean Schoolchildren with Problematic Behaviors: Efficacy of Digital Game-Based Learning
Jeong Soo Kim, Soo Young Kim, S.C. Chung, et al.
Games for Health Journal (2024)
Closed Access

Does ChatGPT-based reading platform impact foreign language paper reading? Evidence from a quasi-experimental study on Chinese undergraduate students
Yanyan Zhang, Xiaomin Lai, Suping Yi, et al.
Education and Information Technologies (2024)
Closed Access

Educational dualism in action: Systematic review of gamification and flipped classrooms’ effects on young learners
Jessica del Rocío Fernández Velásquez, Óscar López Regalado, Gisela Fernández-Hurtado
Contemporary Educational Technology (2024) Vol. 17, Iss. 1, pp. ep557-ep557
Closed Access

“Mandarin AR” : An Augmented Reality Application for Mandarin Vocabulary Self-Directed Learning
CHIN SHUANG GOH, Teoh Joo Tong, Chong Ling, et al.
Journal of Education and Practice (2023)
Open Access

Design and evaluation of a gesture interactive alphabet learning digital-game
T. Venkateswara Rao, B. B. V. L. Deepak, Dhananjay Singh Bisht
Education and Information Technologies (2023)
Closed Access

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