
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Motivations of playing digital games: A review and research agenda
Isaac Cheah, Anwar Sadat Shimul, Ian Phau
Psychology and Marketing (2021) Vol. 39, Iss. 5, pp. 937-950
Open Access | Times Cited: 71
Isaac Cheah, Anwar Sadat Shimul, Ian Phau
Psychology and Marketing (2021) Vol. 39, Iss. 5, pp. 937-950
Open Access | Times Cited: 71
Showing 26-50 of 71 citing articles:
From Old to New Technologies: Exploring the Role and Impact of Value Resonance
Kuo‐Wei Lee
International Journal of Human-Computer Interaction (2024), pp. 1-22
Closed Access | Times Cited: 1
Kuo‐Wei Lee
International Journal of Human-Computer Interaction (2024), pp. 1-22
Closed Access | Times Cited: 1
Auf die Lehrperson und ihren Unterricht kommt es an. Zehn Jahre empirische Professions- und Unterrichtsforschung im IZeF der Universität zu Köln
Waxmann Verlag GmbH eBooks (2024)
Open Access | Times Cited: 1
Waxmann Verlag GmbH eBooks (2024)
Open Access | Times Cited: 1
Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students
Alexandre Infanti, Carlos Valls-Serrano, Joël Billieux, et al.
The Spanish Journal of Psychology (2024) Vol. 27
Open Access | Times Cited: 1
Alexandre Infanti, Carlos Valls-Serrano, Joël Billieux, et al.
The Spanish Journal of Psychology (2024) Vol. 27
Open Access | Times Cited: 1
Decoding the gamer’s code: a dive into game merchandise consumption through the lens of consumer culture theory
Tsung‐Sheng Chang, W. Liu
Asia Pacific Journal of Marketing and Logistics (2024) Vol. 37, Iss. 1, pp. 132-149
Closed Access | Times Cited: 1
Tsung‐Sheng Chang, W. Liu
Asia Pacific Journal of Marketing and Logistics (2024) Vol. 37, Iss. 1, pp. 132-149
Closed Access | Times Cited: 1
A dualistic approach to harmonious and obsessive passion: The impact of game mechanics on mobile gaming engagement
H Park, Sheau Fen Yap
Electronic Commerce Research (2024)
Open Access | Times Cited: 1
H Park, Sheau Fen Yap
Electronic Commerce Research (2024)
Open Access | Times Cited: 1
Beyond School: The Role of Technology in K-12 students' lives and Informal Learning
Sharon Hardof-Jaffe, Meital Amzalag
International Journal of Child-Computer Interaction (2024), pp. 100692-100692
Closed Access | Times Cited: 1
Sharon Hardof-Jaffe, Meital Amzalag
International Journal of Child-Computer Interaction (2024), pp. 100692-100692
Closed Access | Times Cited: 1
How cultural elements shape game evaluations: The role of cultural authenticity and perceived effort
Xumin Zhang, Qianying Huang, Zhuomin Shi, et al.
Computers in Human Behavior (2024) Vol. 162, pp. 108452-108452
Closed Access | Times Cited: 1
Xumin Zhang, Qianying Huang, Zhuomin Shi, et al.
Computers in Human Behavior (2024) Vol. 162, pp. 108452-108452
Closed Access | Times Cited: 1
The fluid journey: Unreal real or real unreal? Consumer resources in the physical and virtual realms
Luca Matteo Zagni, Gabriele Baima
Journal of Strategic Marketing (2023), pp. 1-20
Closed Access | Times Cited: 3
Luca Matteo Zagni, Gabriele Baima
Journal of Strategic Marketing (2023), pp. 1-20
Closed Access | Times Cited: 3
Video Game and Internet Addiction in Mexican High School Students
Samuel Alejandro Portillo Peñuelas, Juan Francisco Caldera Montes, Karina Sedeño-Peralta, et al.
Revista Electrónica Educare (2023) Vol. 27, Iss. 3, pp. 1-18
Open Access | Times Cited: 3
Samuel Alejandro Portillo Peñuelas, Juan Francisco Caldera Montes, Karina Sedeño-Peralta, et al.
Revista Electrónica Educare (2023) Vol. 27, Iss. 3, pp. 1-18
Open Access | Times Cited: 3
Unveiling Key Gratifications and Stimuli to Engage Generation Z with Multiplayer Online Games
Anubha Anubha, Jamid Ul Islam
Journal of Internet Commerce (2022) Vol. 22, Iss. 4, pp. 480-508
Closed Access | Times Cited: 4
Anubha Anubha, Jamid Ul Islam
Journal of Internet Commerce (2022) Vol. 22, Iss. 4, pp. 480-508
Closed Access | Times Cited: 4
Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study
Mahmoud Rebhi, Mohamed Ben Aissa, Amayra Tannoubi, et al.
JMIR Formative Research (2022) Vol. 7, pp. e42584-e42584
Open Access | Times Cited: 4
Mahmoud Rebhi, Mohamed Ben Aissa, Amayra Tannoubi, et al.
JMIR Formative Research (2022) Vol. 7, pp. e42584-e42584
Open Access | Times Cited: 4
Online gaming with a purpose: exploring positive personal development achieved through esports play
Zixiu Guo, Michael Cahalane, Amelia Carbonie
Behaviour and Information Technology (2022) Vol. 43, Iss. 1, pp. 72-94
Closed Access | Times Cited: 4
Zixiu Guo, Michael Cahalane, Amelia Carbonie
Behaviour and Information Technology (2022) Vol. 43, Iss. 1, pp. 72-94
Closed Access | Times Cited: 4
Perceived stress moderates spending money on digital games and gambling: a nationwide study of Finnish adults
Iina Savolainen, Nina Savela, Atte Oksanen
International Gambling Studies (2023) Vol. 24, Iss. 2, pp. 210-231
Open Access | Times Cited: 2
Iina Savolainen, Nina Savela, Atte Oksanen
International Gambling Studies (2023) Vol. 24, Iss. 2, pp. 210-231
Open Access | Times Cited: 2
Consumer and critic reception of video game platforms: Trends from 2002–2022
William M. Volckmann
Entertainment Computing (2023) Vol. 48, pp. 100599-100599
Closed Access | Times Cited: 2
William M. Volckmann
Entertainment Computing (2023) Vol. 48, pp. 100599-100599
Closed Access | Times Cited: 2
Leisure in the Digital Age: An Analysis of the Movie "Ready Player One" in the Context of Digitalisation of Leisure
Ahmet Elnur
Mevzu – Sosyal Bilimler Dergisi (2024), Iss. 11, pp. 431-462
Open Access
Ahmet Elnur
Mevzu – Sosyal Bilimler Dergisi (2024), Iss. 11, pp. 431-462
Open Access
Analysis of Gamification Elements in E-Learning
Boris A. Reif, Karin Schluifer, Cindy Mayas, et al.
Lecture notes in computer science (2024), pp. 94-112
Closed Access
Boris A. Reif, Karin Schluifer, Cindy Mayas, et al.
Lecture notes in computer science (2024), pp. 94-112
Closed Access
Exploring the Impact of AR Games on Attention Concentration in Middle Childhood Children: A Demonstration Using Merge Cube as an Example
Siwei Kong
Interdisciplinary Humanities and Communication Studies (2024) Vol. 1, Iss. 7
Open Access
Siwei Kong
Interdisciplinary Humanities and Communication Studies (2024) Vol. 1, Iss. 7
Open Access
İletişim Bağlamında Güncel Dijital Oyun Araştırmaları: Lisansüstü Tezler Üzerine Bir İçerik Analizi
Mahmut Enes AĞCA
Yeni Medya Dergisi (2024)
Open Access
Mahmut Enes AĞCA
Yeni Medya Dergisi (2024)
Open Access
Investigation of factors contributing to university students' addiction to esports games
Ahmet Yavuz Karafil, Hüseyin Şahin Uysal
Acta Gymnica (2024) Vol. 54
Open Access
Ahmet Yavuz Karafil, Hüseyin Şahin Uysal
Acta Gymnica (2024) Vol. 54
Open Access
What Makes Female Players Pay for Female Mobile Games?
Zhuoqi Teng, Xin Wu, Chang Chen, et al.
SAGE Open (2024) Vol. 14, Iss. 3
Open Access
Zhuoqi Teng, Xin Wu, Chang Chen, et al.
SAGE Open (2024) Vol. 14, Iss. 3
Open Access
Exploring the Impact of Physical Inactivity on Digital Gaming Attitudes and Addiction among Secondary School Students
Sebiha Kurhan, Bekir Çar, Cihad Onur Kurhan, et al.
Balneo and PRM Research Journal (2024) Vol. 15, Iss. Vol.15, no. 2, pp. 687-687
Open Access
Sebiha Kurhan, Bekir Çar, Cihad Onur Kurhan, et al.
Balneo and PRM Research Journal (2024) Vol. 15, Iss. Vol.15, no. 2, pp. 687-687
Open Access
Devoted or addicted? Modeling gaming addiction in eSports
Mirella Yani‐de‐Soriano, Thiago Rafael Ferreira Marques, Tânia Modesto Veludo‐de‐Oliveira, et al.
Computers in Human Behavior (2024) Vol. 162, pp. 108470-108470
Closed Access
Mirella Yani‐de‐Soriano, Thiago Rafael Ferreira Marques, Tânia Modesto Veludo‐de‐Oliveira, et al.
Computers in Human Behavior (2024) Vol. 162, pp. 108470-108470
Closed Access
Exploring emotional ties: Insights into intrinsic motivations and casual gaming intentions
Joliss Helen George, V. K. Ranjith
Acta Psychologica (2024) Vol. 251, pp. 104616-104616
Open Access
Joliss Helen George, V. K. Ranjith
Acta Psychologica (2024) Vol. 251, pp. 104616-104616
Open Access
Moral Disengagement in Cyberbullying Through Serious Games in Neurodiverse Children
Paula Costa Ferreira, Ana Margarida Veiga Simão, Diana Stilwell, et al.
Integrated science (2024), pp. 255-272
Closed Access
Paula Costa Ferreira, Ana Margarida Veiga Simão, Diana Stilwell, et al.
Integrated science (2024), pp. 255-272
Closed Access