OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education
Γεώργιος Λαμπρόπουλος, Euclid Keramopoulos, Konstantinos Diamantaras, et al.
Education Sciences (2023) Vol. 13, Iss. 6, pp. 618-618
Open Access | Times Cited: 33

Showing 1-25 of 33 citing articles:

Impact of Gamification on Students’ Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning
Γεώργιος Λαμπρόπουλος, Antonis Sidiropoulos
Education Sciences (2024) Vol. 14, Iss. 4, pp. 367-367
Open Access | Times Cited: 14

Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review
Lea C. Brandl, Andreas Schräder
Education Sciences (2024) Vol. 14, Iss. 3, pp. 281-281
Open Access | Times Cited: 12

Educational benefits of digital game-based learning: K-12 teachers' perspectives and attitudes
Γεώργιος Λαμπρόπουλος
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 805-817
Open Access | Times Cited: 17

Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments
Γεώργιος Λαμπρόπουλος, Pablo Fernández‐Arias, Álvaro Antón‐Sancho, et al.
Electronics (2024) Vol. 13, Iss. 15, pp. 2917-2917
Open Access | Times Cited: 6

Empowering education through augmented reality and gamification: Fostering social change in the learning experience
Deepak Sharma, Jitendra Sharma, Niket Mehta
AIP conference proceedings (2025) Vol. 3253, pp. 030012-030012
Closed Access

Assessing the educational impact of extended reality applications: Development and validation of a holistic evaluation tool
Γεώργιος Λαμπρόπουλος, Nian‐Shing Chen
Education and Information Technologies (2025)
Open Access

Enhancing Learning Outcomes through Cooperative Project-Based Learning with Augmented Reality Integration
Novi Hendri Adi, Muhammad Giatman, Asrul Huda, et al.
Salud Ciencia y Tecnología (2025) Vol. 5, pp. 1473-1473
Closed Access

Impact of Augmented Reality and Game-Based Learning for Science Teaching: Lessons from Pre-Service Teachers
Valerie Czok, Holger Weitzel
Applied Sciences (2025) Vol. 15, Iss. 5, pp. 2844-2844
Open Access

Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review
Sindre Wennevold Gundersen, Γεώργιος Λαμπρόπουλος
Technologies (2025) Vol. 13, Iss. 3, pp. 113-113
Open Access

Teaching and learning natural sciences using augmented reality in preschool and primary education: A literature review
Γεώργιος Λαμπρόπουλος
Advances in Mobile Learning Educational Research (2024) Vol. 4, Iss. 1, pp. 1021-1037
Open Access | Times Cited: 4

Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development
Valerie Czok, Manuel Krug, S. Raschid Muller, et al.
Sustainability (2023) Vol. 15, Iss. 21, pp. 15313-15313
Open Access | Times Cited: 10

Recommender systems in education: A literature review and bibliometric analysis
Γεώργιος Λαμπρόπουλος
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 829-850
Open Access | Times Cited: 7

Active Learning Strategies in Computer Science Education: A Systematic Review
Diana‐Margarita Córdova‐Esparza, Julio-Alejandro Romero-González, Karen-Edith Córdova-Esparza, et al.
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 6, pp. 50-50
Open Access | Times Cited: 2

Technological solutions to fostering students’ moral courage: an augmented reality-based contextual gaming approach
Pitchada Prasittichok, Suradet Jitprapaikulsarn, Khawanying Sriprasertpap, et al.
Cogent Education (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2

User Experience of a Mobile App in a City Tour Game for International Doctoral Students
Margarida Marques, Lúcia Pombo
Education Sciences (2023) Vol. 13, Iss. 12, pp. 1221-1221
Open Access | Times Cited: 5

Examining the Role of Augmented Reality and Virtual Reality in Safety Training
Γεώργιος Λαμπρόπουλος, Pablo Fernández‐Arias, Álvaro Antón‐Sancho, et al.
Electronics (2024) Vol. 13, Iss. 19, pp. 3952-3952
Open Access | Times Cited: 1

Level of Computational Thinking and Technological Literacy Skills to Improve pre-Service Teacher Learning Innovation
Eka Budhi Santosa, Fatma Sukmawati
Jurnal Kependidikan Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan Pengajaran dan Pembelajaran (2024) Vol. 10, Iss. 1, pp. 338-338
Open Access

An interactive AR textbook prototype conceptual framework assesses elementary school students’ learning experiences and emotions using design-based research (DBR)
Noraini Ramli, Mohd Ekram Alhafis Hashim, Wan Azani Mustafa
AIP conference proceedings (2024) Vol. 3135, pp. 020015-020015
Closed Access

Extended Reality and the Metaverse in Education: Towards Immersive Collaborative Learning
Γεώργιος Λαμπρόπουλος
Springer series on cultural computing (2024), pp. 101-111
Closed Access

Teaching three-phase half-wave power electronic rectifier with gamified augmented reality support
Sergio Sandoval Pérez, Juan Miguel González López, Manuel Brambila Pelayo, et al.
Alexandria Engineering Journal (2024) Vol. 99, pp. 335-346
Open Access

Adaptive mixed reality robotic games for personalized consumer robot entertainment
Ajmeera Kiran, J. Refonaa, Muhammad Nabeel, et al.
Entertainment Computing (2024) Vol. 52, pp. 100825-100825
Closed Access

The Use of Animation and Augmented Reality in Teaching Computer Programming
Georgios Margaritis, Σπύρος Σιάκας
Open Journal of Animation Film and Interactive Media in Education and Culture [AFIMinEC] (2024) Vol. 5, Iss. 1
Open Access

LUBB: Augmented Reality (AR) Application for Learning Transmission Control Protocol/Internet Protocol (TCP/IP) Model
Raghad Sili Alsahli, Rana Fahad Alobud, Lamya Abdulaziz Alsuhaibani, et al.
Lecture notes in networks and systems (2024), pp. 408-426
Closed Access

Page 1 - Next Page

Scroll to top