OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays
Pascal Jansen, Fabian Fischbach, Jan Gugenheimer, et al.
(2020), pp. 459-471
Closed Access | Times Cited: 29

Showing 1-25 of 29 citing articles:

VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
Uwe Gruenefeld, Jonas Auda, Florian Mathis, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-15
Open Access | Times Cited: 38

Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
Emily Dao, Andreea Muresan, Kasper Hornbæk, et al.
(2021)
Closed Access | Times Cited: 45

A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review
Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, et al.
(2021), pp. 431-440
Closed Access | Times Cited: 43

Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solving
Wai Tong, Meng Xia, Kam Kwai Wong, et al.
(2023), pp. 387-397
Open Access | Times Cited: 17

Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders
Joseph O’Hagan, Julie Williamson, Mark McGill, et al.
(2021), pp. 211-220
Open Access | Times Cited: 30

XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content
Yunsik Cho, Myeongseok Park, Jinmo Kim
IEEE Access (2023) Vol. 11, pp. 71890-71904
Open Access | Times Cited: 10

Application of Virtual Avatar using Motion Capture in Immersive Virtual Environment
Myeongseok Park, Yunsik Cho, Giri Na, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 20, pp. 6344-6358
Closed Access | Times Cited: 7

InstantCopresence: A Spatial Anchor Sharing Methodology for Co-located Multiplayer Handheld and Headworn AR
Botao Amber Hu, Yuchen Zhang, Sizheng Hao, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023)
Closed Access | Times Cited: 7

Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
Hans-Christian Jetter, Jan-Henrik Schröder, Jan Gugenheimer, et al.
(2021), pp. 46-49
Open Access | Times Cited: 13

Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum
Lucie Kruse, Joel Wittig, Sebastian Finnern, et al.
(2023)
Closed Access | Times Cited: 5

Capturing Obstructed Nonverbal Cues in Augmented Reality Interactions: A Short Survey
Anton Nijholt
Lecture notes in electrical engineering (2022), pp. 1-9
Closed Access | Times Cited: 8

Evaluating Situated Visualization in AR with Eye Tracking
Kuno Kurzhals, Michael Becher, Nelusa Pathmanathan, et al.
(2022), pp. 77-84
Open Access | Times Cited: 8

Gesture-based Interaction for AR Systems: A Short Review
Despoina Gavgiotaki, Stavroula Ntoa, George Margetis, et al.
(2023), pp. 284-292
Open Access | Times Cited: 4

XRPublicSpectator: Towards Public Mixed Reality Viewing in Collocated Asymmetric Groups
Nam Vu Hoai, Khanh-Duy Le, Duy-Nam Ly, et al.
(2024), pp. 1-7
Open Access | Times Cited: 1

Evaluation of Shared-Gaze Visualizations for Virtual Assembly Tasks
Daniel Delgado, Jaime Ruiz
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 765-766
Closed Access | Times Cited: 1

AFTER: Adaptive Friend Discovery for Temporal-Spatial and Social-Aware XR
Bing-Jyue Chen, Chiok Yew Ho, De-Nian Yang
2022 IEEE 38th International Conference on Data Engineering (ICDE) (2024), pp. 2639-2652
Closed Access | Times Cited: 1

QuarantivityVR: Supporting Self-Embodiment for Non-HMD Users in Asymmetric Social VR Games
Amal Yassien, Mohamed Soliman, Slim Abdennadher
i-com (2022) Vol. 21, Iss. 1, pp. 55-70
Closed Access | Times Cited: 7

MRMAC: Mixed Reality Multi-user Asymmetric Collaboration
Faisal Zaman, Craig Anslow, Andrew Chalmers, et al.
(2023), pp. 591-600
Closed Access | Times Cited: 3

SurfShare
Xincheng Huang, Robert Xiao
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2023) Vol. 7, Iss. 4, pp. 1-24
Open Access | Times Cited: 3

The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems
Jonas Auda, Sarah Faltaous, Uwe Gruenefeld, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 35-40
Closed Access | Times Cited: 2

Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators
Jeremy Hartmann, Daniel Vogel
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-14
Closed Access | Times Cited: 4

Applying Asymmetrical VR Collaborative Games to the Enhancement of Peer Collaboration and Oral Communication in Children with Autism
Wan-Chen Yang, I-Jui Lee
Lecture notes in computer science (2022), pp. 413-426
Closed Access | Times Cited: 3

CoVR+: Design of Visual Effects for Promoting Joint Attention During Shared VR Experiences via a Projection of HMD User's View
Akiyoshi Shindo, Shogo Fukushima, Ari Hautasaari, et al.
IEICE Transactions on Information and Systems (2024) Vol. E107.D, Iss. 3, pp. 374-382
Open Access

A Study on Production and Experience of Immersive Contents based on Mixed Reality and Virtual Reality using Meta Quest Pro
Jongseon Kim, Sumin Kong, Moonsu Jang, et al.
Journal of the Korea Computer Graphics Society (2024) Vol. 30, Iss. 3, pp. 71-79
Open Access

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