OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Should I Interrupt or Not?
Ceenu George, Philipp Janßen, David Heuss, et al.
(2019), pp. 497-510
Closed Access | Times Cited: 39

Showing 1-25 of 39 citing articles:

Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing
Florian Mathis, John Williamson, Kami Vaniea, et al.
ACM Transactions on Computer-Human Interaction (2021) Vol. 28, Iss. 1, pp. 1-44
Open Access | Times Cited: 65

VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
Uwe Gruenefeld, Jonas Auda, Florian Mathis, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-15
Open Access | Times Cited: 38

Knowledge-driven Biometric Authentication in Virtual Reality
Florian Mathis, Hassan Ismail Fawaz, Mohamed Khamis
(2020)
Open Access | Times Cited: 53

Towards Augmented Reality Driven Human-City Interaction: Current Research on Mobile Headsets and Future Challenges
Lik‐Hang Lee, Tristan Braud, Simo Hosio, et al.
ACM Computing Surveys (2021) Vol. 54, Iss. 8, pp. 1-38
Open Access | Times Cited: 45

Causality-preserving Asynchronous Reality
Andreas Fender, Christian Holz
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 32

Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience
Francesco Chiossi, Robin Welsch, Steeven Villa, et al.
Big Data and Cognitive Computing (2022) Vol. 6, Iss. 2, pp. 55-55
Open Access | Times Cited: 29

A Scoping Survey on Cross-reality Systems
Jonas Auda, Uwe Gruenefeld, Sarah Faltaous, et al.
ACM Computing Surveys (2023) Vol. 56, Iss. 4, pp. 1-38
Open Access | Times Cited: 20

RubikAuth: Fast and Secure Authentication in Virtual Reality
Florian Mathis, John Williamson, Kami Vaniea, et al.
(2020)
Open Access | Times Cited: 47

Seamless, Bi-directional Transitions along the Reality-Virtuality Continuum: A Conceptualization and Prototype Exploration
Ceenu George, An Ngo Tien, Heinrich Hußmann
(2020), pp. 412-424
Closed Access | Times Cited: 43

Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car
Jingyi Li, Ceenu George, Andrea Ngao, et al.
Multimodal Technologies and Interaction (2021) Vol. 5, Iss. 4, pp. 15-15
Open Access | Times Cited: 34

Towards Balancing VR Immersion and Bystander Awareness
Yoshiki Kudo, Anthony Tang, Kazuyuki Fujita, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. ISS, pp. 1-22
Open Access | Times Cited: 33

Bystander interruption of VR users
Joseph O’Hagan, Julie Williamson, Mohamed Khamis
(2020)
Closed Access | Times Cited: 33

Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders
Joseph O’Hagan, Julie Williamson, Mark McGill, et al.
(2021), pp. 211-220
Open Access | Times Cited: 30

Predicting Opportune Moments to Deliver Notifications in Virtual Reality
Kuan‐Wen Chen, Yung-Ju Chang, Liwei Chan
CHI Conference on Human Factors in Computing Systems (2022) Vol. 14, pp. 1-18
Closed Access | Times Cited: 21

Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames
Zixuan Guo, Hongyu Wang, Hanxiao Deng, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2580-2590
Open Access | Times Cited: 4

ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays
Pascal Jansen, Fabian Fischbach, Jan Gugenheimer, et al.
(2020), pp. 459-471
Closed Access | Times Cited: 29

Integrating Real-World Distractions into Virtual Reality
Yujie Tao, Pedro Lopes
(2022), pp. 1-16
Closed Access | Times Cited: 18

Slice of Light: Transparent and Integrative Transition Among Realities in a Multi-HMD-User Environment
Chiu‐Hsuan Wang, Chia-En Tsai, Seraphina Yong, et al.
(2020)
Closed Access | Times Cited: 23

A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games
Katja Rogers, Sukran Karaosmanoglu, Dennis Wolf, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 18

GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality
Ceenu George, Daniel Buschek, Andrea Ngao, et al.
Lecture notes in computer science (2020), pp. 61-81
Closed Access | Times Cited: 18

BANS: Evaluation of Bystander Awareness Notification Systems for Productivity in VR
Shady Mansour, Pascal Knierim, Joseph O’Hagan, et al.
(2023)
Open Access | Times Cited: 6

Comparing Synchronous and Asynchronous Task Delivery in Mixed Reality Environments
Lara Sofie Lenz, Andreas Fender, Julia Chatain, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2776-2784
Closed Access | Times Cited: 2

Extended Reality for Knowledge Work in Everyday Environments
Verena Biener, Eyal Ofek, Michel Pahud, et al.
Human-computer interaction series (2023), pp. 21-56
Open Access | Times Cited: 5

PassWalk: Spatial Authentication Leveraging Lateral Shift and Gaze on Mobile Headsets
Abhishek Kumar, Lik‐Hang Lee, Jagmohan Chauhan, et al.
Proceedings of the 30th ACM International Conference on Multimedia (2022), pp. 952-960
Closed Access | Times Cited: 8

Surveying Consumer Understanding & Sentiment Of VR
Joseph O’Hagan, Mohamed Khamis, Julie Williamson
(2021), pp. 14-20
Open Access | Times Cited: 11

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