OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

HiveFive: Immersion Preserving Attention Guidance in Virtual Reality
D.H. Lange, Tim Claudius Stratmann, Uwe Gruenefeld, et al.
(2020)
Closed Access | Times Cited: 39

Showing 1-25 of 39 citing articles:

Design Patterns for Situated Visualization in Augmented Reality
Benjamin Lee, Michael Sedlmair, Dieter Schmalstieg
IEEE Transactions on Visualization and Computer Graphics (2023), pp. 1-12
Open Access | Times Cited: 25

Exploring structural relations among computer self-efficacy, perceived immersion, and intention to use virtual reality training systems
Tao Xie, Ling Zheng, Geping Liu, et al.
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1725-1744
Open Access | Times Cited: 36

The Differential Effects of Multisensory Attentional Cues on Task Performance in VR Depending on the Level of Cognitive Load and Cognitive Capacity
Sihyun Jeong, Jinwook Kim, Jeongmi Lee
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2703-2712
Closed Access | Times Cited: 5

Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation
Dooyoung Kim, Jae‐Eun Shin, Jeongmi Lee, et al.
(2021)
Closed Access | Times Cited: 32

Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques
Liwei Chan, Yi-Chi Liao, George Mo, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-14
Open Access | Times Cited: 17

Virtual reality-based monitoring test for MCI: A multicenter feasibility study
Sooah Jang, SunWoo Choi, Sang Joon Son, et al.
Frontiers in Psychiatry (2023) Vol. 13
Open Access | Times Cited: 10

Exploring Bimanual Haptic Feedback for Spatial Search in Virtual Reality
BoYu Gao, Tong Shao, Huawei Tu, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2422-2433
Closed Access | Times Cited: 3

Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Using Fixation-Related Potentials and Eye Tracking Features
Francesco Chiossi, Uwe Gruenefeld, Baosheng James Hou, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. MHCI, pp. 1-33
Closed Access | Times Cited: 3

Context-Adaptive Visual Cues for Safe Navigation in Augmented Reality Using Machine Learning
Arne Seeliger, Raphael P. Weibel, Stefan Feuerriegel
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 3, pp. 761-781
Open Access | Times Cited: 15

Design and Evaluation of Visual Cues for Restoring and Guiding Visual Attention in Eye-Tracked VR
Jason W. Woodworth, Andrew Yoshimura, Nicholas G. Lipari, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2023), pp. 442-450
Closed Access | Times Cited: 6

How Gaze Visualization Facilitates Initiation of Informal Communication in 3D Virtual Spaces
Junko Ichino, Masahiro Ide, Takehito Yoshiki, et al.
ACM Transactions on Computer-Human Interaction (2023) Vol. 31, Iss. 1, pp. 1-32
Open Access | Times Cited: 6

Bees, Birds and Butterflies: Investigating the Influence of Distractors on Visual Attention Guidance Techniques
Nina Doerr, Katrin Angerbauer, Melissa Reinelt, et al.
(2023)
Closed Access | Times Cited: 5

A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques
Rachel L. Franz, Sasa Junuzovic, Martez E. Mott
ACM Transactions on Computer-Human Interaction (2023)
Open Access | Times Cited: 4

Survey of visualization methods for multiscene visual cue information in immersive environments
Ren Yangfu, Zhiqiang Li, Zhang Songhai
Journal of Image and Graphics (2024) Vol. 29, Iss. 1, pp. 1-21
Open Access | Times Cited: 1

“May I Speak?”: Multi-Modal Attention Guidance in Social VR Group Conversations
Geonsun Lee, Dae Yeol Lee, Guan‐Ming Su, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2287-2297
Open Access | Times Cited: 1

Predicting the Noticeability of Dynamic Virtual Elements in Virtual Reality
Zhipeng Li, Yi Fei Cheng, Yukang Yan, et al.
(2024), pp. 1-17
Open Access | Times Cited: 1

Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences
Nahal Norouzi, Gerd Bruder, Austin Erickson, et al.
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 11, pp. 4321-4331
Closed Access | Times Cited: 8

Visual cues in VR for guiding attention vs. restoring attention after a short distraction
Jason W. Woodworth, Christoph W. Borst
Computers & Graphics (2023) Vol. 118, pp. 194-209
Closed Access | Times Cited: 3

Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality
Steve Grogorick, Jan‐Philipp Tauscher, Nikkel Heesen, et al.
Computer Graphics Forum (2020) Vol. 39, Iss. 6, pp. 542-553
Open Access | Times Cited: 4

Semi-Automated Guided Teleportation through Immersive Virtual Environments
Tim Weißker, Marius Meier-Krueger, Pauline Bimberg, et al.
(2024) Vol. 4, pp. 1-11
Closed Access

Creating Subtle Transparency in Smart Spaces: Visual Cues to Communicate Attention and Intention of Assistive Systems
Ilka Hein, Daniel Ullrich, Sarah Diefenbach
(2024) Vol. 14, pp. 1-6
Closed Access

Brushing and Linking for Situated Analytics
Carlos Quijano-Chavez, Nina Doerr, Benjamin Lee, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 597-603
Closed Access

Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools
Jason W. Woodworth, Adil Khokhar, Yitoshee Rahman, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 173-179
Closed Access

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