
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity
Selen Türkay, Jessica Formosa, Sonam Adinolf, et al.
(2020), pp. 1-13
Closed Access | Times Cited: 80
Selen Türkay, Jessica Formosa, Sonam Adinolf, et al.
(2020), pp. 1-13
Closed Access | Times Cited: 80
Showing 1-25 of 80 citing articles:
Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming
Nicole A. Beres, Julian Frommel, Elizabeth Reid, et al.
(2021), pp. 1-15
Closed Access | Times Cited: 98
Nicole A. Beres, Julian Frommel, Elizabeth Reid, et al.
(2021), pp. 1-15
Closed Access | Times Cited: 98
SoK: Hate, Harassment, and the Changing Landscape of Online Abuse
Kurt Thomas, Devdatta Akhawe, Michael Bailey, et al.
2022 IEEE Symposium on Security and Privacy (SP) (2021)
Closed Access | Times Cited: 88
Kurt Thomas, Devdatta Akhawe, Michael Bailey, et al.
2022 IEEE Symposium on Security and Privacy (SP) (2021)
Closed Access | Times Cited: 88
Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends
Yubo Kou
(2020), pp. 81-92
Closed Access | Times Cited: 84
Yubo Kou
(2020), pp. 81-92
Closed Access | Times Cited: 84
Dispelling stigma and enduring bias: exploring the perception of esports participation among young women
Di Tang, Bo Peng, Ruisi Ma, et al.
Humanities and Social Sciences Communications (2025) Vol. 12, Iss. 1
Open Access | Times Cited: 1
Di Tang, Bo Peng, Ruisi Ma, et al.
Humanities and Social Sciences Communications (2025) Vol. 12, Iss. 1
Open Access | Times Cited: 1
Dark Participation in Games
Rachel Kowert
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 63
Rachel Kowert
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 63
A qualitative analysis of the perceived determinants of success in elite esports athletes
Dylan Poulus, Tristan J. Coulter, Michael G. Trotter, et al.
Journal of Sports Sciences (2021) Vol. 40, Iss. 7, pp. 742-753
Open Access | Times Cited: 45
Dylan Poulus, Tristan J. Coulter, Michael G. Trotter, et al.
Journal of Sports Sciences (2021) Vol. 40, Iss. 7, pp. 742-753
Open Access | Times Cited: 45
“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports
Daniel Madden, Yuxuan Liu, Haowei Yu, et al.
(2021), pp. 1-15
Closed Access | Times Cited: 37
Daniel Madden, Yuxuan Liu, Haowei Yu, et al.
(2021), pp. 1-15
Closed Access | Times Cited: 37
“After All, They Don’t Know Me” Exploring the Psychological Mechanisms of Toxic Behavior in Online Games
Yansheng Liu, Colin Agur
Games and Culture (2022) Vol. 18, Iss. 5, pp. 598-621
Closed Access | Times Cited: 26
Yansheng Liu, Colin Agur
Games and Culture (2022) Vol. 18, Iss. 5, pp. 598-621
Closed Access | Times Cited: 26
Toxic behaviors in online multiplayer games: Prevalence, perception, risk factors of victimization, and psychological consequences
Ágnes Zsila, Reza Shabahang, Mara S. Aruguete, et al.
Aggressive Behavior (2022) Vol. 48, Iss. 3, pp. 356-364
Closed Access | Times Cited: 23
Ágnes Zsila, Reza Shabahang, Mara S. Aruguete, et al.
Aggressive Behavior (2022) Vol. 48, Iss. 3, pp. 356-364
Closed Access | Times Cited: 23
Feeling Good and In Control: In-game Tools to Support Targets of Toxicity
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 23
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 23
Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
Michel Wijkstra, Katja Rogers, Regan L. Mandryk, et al.
(2023)
Closed Access | Times Cited: 15
Michel Wijkstra, Katja Rogers, Regan L. Mandryk, et al.
(2023)
Closed Access | Times Cited: 15
The Ethics of Multiplayer Game Design and Community Management
Lucy A. Sparrow, Martin Gibbs, Matthew Arnold
(2021), pp. 1-13
Open Access | Times Cited: 30
Lucy A. Sparrow, Martin Gibbs, Matthew Arnold
(2021), pp. 1-13
Open Access | Times Cited: 30
“Bad Vibrations”: Sensing Toxicity From In-Game Audio Features
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 558-568
Open Access | Times Cited: 21
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 558-568
Open Access | Times Cited: 21
Investigation of Hong Kong Students’ Esports Participation Intentions Using the Theory of Planned Behavior Approach: A Structural Equation Model
Pak‐Kwong Chung, Kai-ling Ou, Ming Yu Claudia Wong, et al.
Human Behavior and Emerging Technologies (2022) Vol. 2022, pp. 1-19
Open Access | Times Cited: 19
Pak‐Kwong Chung, Kai-ling Ou, Ming Yu Claudia Wong, et al.
Human Behavior and Emerging Technologies (2022) Vol. 2022, pp. 1-19
Open Access | Times Cited: 19
Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023
Regan L. Mandryk, Julian Frommel, Nitesh Goyal, et al.
(2023)
Open Access | Times Cited: 12
Regan L. Mandryk, Julian Frommel, Nitesh Goyal, et al.
(2023)
Open Access | Times Cited: 12
Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments
Susanne Poeller, Martin Dechant, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 11
Susanne Poeller, Martin Dechant, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 11
Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
Julian Frommel, Regan L. Mandryk
(2024), pp. 1-12
Open Access | Times Cited: 4
Julian Frommel, Regan L. Mandryk
(2024), pp. 1-12
Open Access | Times Cited: 4
Perspectives on Mixed-Ability Competition
Pedro Trindade, João Guerreiro, André Rodrigues
(2025), pp. 1-15
Closed Access
Pedro Trindade, João Guerreiro, André Rodrigues
(2025), pp. 1-15
Closed Access
Crafting Champions: An Observation Study of Esports Coaching Processes
Hanbyeol Lee, Erica Kleinman, Namsub Kim, et al.
(2025), pp. 1-20
Closed Access
Hanbyeol Lee, Erica Kleinman, Namsub Kim, et al.
(2025), pp. 1-20
Closed Access
Punishment and Its Discontents: An Analysis of Permanent Ban in an Online Game Community
Yubo Kou
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CSCW2, pp. 1-21
Open Access | Times Cited: 26
Yubo Kou
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CSCW2, pp. 1-21
Open Access | Times Cited: 26
For Honor, for Toxicity
Alessandro Canossa, D.Sh. Salimov, Ahmad Azadvar, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-29
Closed Access | Times Cited: 25
Alessandro Canossa, D.Sh. Salimov, Ahmad Azadvar, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-29
Closed Access | Times Cited: 25
The toxicity of our (virtual) cities: Prevalence of dark participation in games and perceived effectiveness of reporting tools
Rachel Kowert, Chrissy Cook
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2022)
Open Access | Times Cited: 18
Rachel Kowert, Chrissy Cook
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2022)
Open Access | Times Cited: 18
Understanding the impact and design of AI teammate etiquette
Christopher Flathmann, Nathan J. McNeese, Beau G. Schelble, et al.
Human-Computer Interaction (2023) Vol. 39, Iss. 5-6, pp. 444-471
Closed Access | Times Cited: 10
Christopher Flathmann, Nathan J. McNeese, Beau G. Schelble, et al.
Human-Computer Interaction (2023) Vol. 39, Iss. 5-6, pp. 444-471
Closed Access | Times Cited: 10
Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community
Samuli Laato, Bastian Kordyaka, Juho Hamari
(2024), pp. 1-18
Open Access | Times Cited: 3
Samuli Laato, Bastian Kordyaka, Juho Hamari
(2024), pp. 1-18
Open Access | Times Cited: 3
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
Erica Kleinman, Murtuza Shergadwala, Magy Seif El‐Nasr
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-13
Open Access | Times Cited: 14
Erica Kleinman, Murtuza Shergadwala, Magy Seif El‐Nasr
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-13
Open Access | Times Cited: 14