
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
VRpursuits
Mohamed Khamis, Carl Oechsner, Florian Alt, et al.
(2018), pp. 1-8
Open Access | Times Cited: 87
Mohamed Khamis, Carl Oechsner, Florian Alt, et al.
(2018), pp. 1-8
Open Access | Times Cited: 87
Showing 1-25 of 87 citing articles:
Human augmentation: Past, present and future
Roope Raisamo, Ismo Rakkolainen, Päivi Majaranta, et al.
International Journal of Human-Computer Studies (2019) Vol. 131, pp. 131-143
Open Access | Times Cited: 166
Roope Raisamo, Ismo Rakkolainen, Päivi Majaranta, et al.
International Journal of Human-Computer Studies (2019) Vol. 131, pp. 131-143
Open Access | Times Cited: 166
The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality
Alexander Plopski, Teresa Hirzle, Nahal Norouzi, et al.
ACM Computing Surveys (2022) Vol. 55, Iss. 3, pp. 1-39
Closed Access | Times Cited: 92
Alexander Plopski, Teresa Hirzle, Nahal Norouzi, et al.
ACM Computing Surveys (2022) Vol. 55, Iss. 3, pp. 1-39
Closed Access | Times Cited: 92
The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions
Christina Katsini, Yasmeen Abdrabou, George E. Raptis, et al.
(2020), pp. 1-21
Open Access | Times Cited: 123
Christina Katsini, Yasmeen Abdrabou, George E. Raptis, et al.
(2020), pp. 1-21
Open Access | Times Cited: 123
Hands-Free Human–Robot Interaction Using Multimodal Gestures and Deep Learning in Wearable Mixed Reality
Kyeong-Beom Park, Sung Ho Choi, Jae Yeol Lee, et al.
IEEE Access (2021) Vol. 9, pp. 55448-55464
Open Access | Times Cited: 72
Kyeong-Beom Park, Sung Ho Choi, Jae Yeol Lee, et al.
IEEE Access (2021) Vol. 9, pp. 55448-55464
Open Access | Times Cited: 72
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, et al.
(2020), pp. 1-13
Open Access | Times Cited: 70
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, et al.
(2020), pp. 1-13
Open Access | Times Cited: 70
Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing
Florian Mathis, John Williamson, Kami Vaniea, et al.
ACM Transactions on Computer-Human Interaction (2021) Vol. 28, Iss. 1, pp. 1-44
Open Access | Times Cited: 65
Florian Mathis, John Williamson, Kami Vaniea, et al.
ACM Transactions on Computer-Human Interaction (2021) Vol. 28, Iss. 1, pp. 1-44
Open Access | Times Cited: 65
Comparison of a VR Stylus with a Controller, Hand Tracking, and a Mouse for Object Manipulation and Medical Marking Tasks in Virtual Reality
Hanna-Riikka Rantamaa, Jari Kangas, Sriram Kishore Kumar, et al.
Applied Sciences (2023) Vol. 13, Iss. 4, pp. 2251-2251
Open Access | Times Cited: 18
Hanna-Riikka Rantamaa, Jari Kangas, Sriram Kishore Kumar, et al.
Applied Sciences (2023) Vol. 13, Iss. 4, pp. 2251-2251
Open Access | Times Cited: 18
RubikAuth: Fast and Secure Authentication in Virtual Reality
Florian Mathis, John Williamson, Kami Vaniea, et al.
(2020)
Open Access | Times Cited: 47
Florian Mathis, John Williamson, Kami Vaniea, et al.
(2020)
Open Access | Times Cited: 47
Comparing selection mechanisms for gaze input techniques in head-mounted displays
Augusto Esteves, Yonghwan Shin, Ian Oakley
International Journal of Human-Computer Studies (2020) Vol. 139, pp. 102414-102414
Closed Access | Times Cited: 39
Augusto Esteves, Yonghwan Shin, Ian Oakley
International Journal of Human-Computer Studies (2020) Vol. 139, pp. 102414-102414
Closed Access | Times Cited: 39
HiveFive: Immersion Preserving Attention Guidance in Virtual Reality
D.H. Lange, Tim Claudius Stratmann, Uwe Gruenefeld, et al.
(2020)
Closed Access | Times Cited: 39
D.H. Lange, Tim Claudius Stratmann, Uwe Gruenefeld, et al.
(2020)
Closed Access | Times Cited: 39
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
Ludwig Sidenmark, Christopher Clarke, Joshua Newn, et al.
(2023), pp. 1-15
Open Access | Times Cited: 15
Ludwig Sidenmark, Christopher Clarke, Joshua Newn, et al.
(2023), pp. 1-15
Open Access | Times Cited: 15
Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality
Rongkai Shi, Yushi Wei, Xueying Qin, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. ETRA, pp. 1-19
Closed Access | Times Cited: 13
Rongkai Shi, Yushi Wei, Xueying Qin, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. ETRA, pp. 1-19
Closed Access | Times Cited: 13
Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality
Jonathan Liebers, Patrick Horn, Christian Burschik, et al.
(2021), pp. 1-9
Closed Access | Times Cited: 32
Jonathan Liebers, Patrick Horn, Christian Burschik, et al.
(2021), pp. 1-9
Closed Access | Times Cited: 32
Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms
Efe Bozkir, Philipp Stark, Hong Gao, et al.
(2021), pp. 597-605
Closed Access | Times Cited: 30
Efe Bozkir, Philipp Stark, Hong Gao, et al.
(2021), pp. 597-605
Closed Access | Times Cited: 30
Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks
W. L. Xu, Yushi Wei, Xuning Hu, et al.
(2025), pp. 93-103
Closed Access
W. L. Xu, Yushi Wei, Xuning Hu, et al.
(2025), pp. 93-103
Closed Access
ARPads: Mid-air Indirect Input for Augmented Reality
Eugénie Brasier, Olivier Chapuis, Nicolas Férey, et al.
(2020), pp. 332-343
Open Access | Times Cited: 32
Eugénie Brasier, Olivier Chapuis, Nicolas Férey, et al.
(2020), pp. 332-343
Open Access | Times Cited: 32
Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices
Omar Namnakani, Yasmeen Abdrabou, Jonathan Grizou, et al.
(2023), pp. 1-17
Open Access | Times Cited: 10
Omar Namnakani, Yasmeen Abdrabou, Jonathan Grizou, et al.
(2023), pp. 1-17
Open Access | Times Cited: 10
DualGaze: Addressing the Midas Touch Problem in Gaze Mediated VR Interaction
Pallavi Mohan, Wooi Boon Goh, Chi‐Wing Fu, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2018), pp. 79-84
Closed Access | Times Cited: 31
Pallavi Mohan, Wooi Boon Goh, Chi‐Wing Fu, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2018), pp. 79-84
Closed Access | Times Cited: 31
A Literature Review on Virtual Reality Authentication
John M. Jones, Reyhan Duezguen, Peter Mayer, et al.
IFIP advances in information and communication technology (2021), pp. 189-198
Closed Access | Times Cited: 22
John M. Jones, Reyhan Duezguen, Peter Mayer, et al.
IFIP advances in information and communication technology (2021), pp. 189-198
Closed Access | Times Cited: 22
Combining Low and Mid-Level Gaze Features for Desktop Activity Recognition
Namrata Srivastava, Joshua Newn, Eduardo Velloso
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2018) Vol. 2, Iss. 4, pp. 1-27
Closed Access | Times Cited: 25
Namrata Srivastava, Joshua Newn, Eduardo Velloso
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2018) Vol. 2, Iss. 4, pp. 1-27
Closed Access | Times Cited: 25
Smooth Pursuit Study on an Eye-Control System for Continuous Variable Adjustment Tasks
Yafeng Niu, Xin Li, Wenjun Yang, et al.
International Journal of Human-Computer Interaction (2021) Vol. 39, Iss. 1, pp. 23-33
Closed Access | Times Cited: 18
Yafeng Niu, Xin Li, Wenjun Yang, et al.
International Journal of Human-Computer Interaction (2021) Vol. 39, Iss. 1, pp. 23-33
Closed Access | Times Cited: 18
GazeDock: Gaze-Only Menu Selection in Virtual Reality using Auto-Triggering Peripheral Menu
Xin Yi, Yiqin Lu, Ziyin Cai, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 832-842
Closed Access | Times Cited: 13
Xin Yi, Yiqin Lu, Ziyin Cai, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 832-842
Closed Access | Times Cited: 13
Eye Tracking in Virtual Reality
Mehmet İlker Berkman
Encyclopedia of Computer Graphics and Games (2024), pp. 681-688
Closed Access | Times Cited: 2
Mehmet İlker Berkman
Encyclopedia of Computer Graphics and Games (2024), pp. 681-688
Closed Access | Times Cited: 2
Recent Trends of Authentication Methods in Extended Reality: A Survey
Louisa Hallal, Jason Rhinelander, Ramesh Venkat
Applied System Innovation (2024) Vol. 7, Iss. 3, pp. 45-45
Open Access | Times Cited: 2
Louisa Hallal, Jason Rhinelander, Ramesh Venkat
Applied System Innovation (2024) Vol. 7, Iss. 3, pp. 45-45
Open Access | Times Cited: 2