
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamified flipped EFL classroom for primary education: student and teacher perceptions
Di Zou
Journal of Computers in Education (2020) Vol. 7, Iss. 2, pp. 213-228
Closed Access | Times Cited: 115
Di Zou
Journal of Computers in Education (2020) Vol. 7, Iss. 2, pp. 213-228
Closed Access | Times Cited: 115
Showing 1-25 of 115 citing articles:
Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning
Ruofei Zhang, Di Zou
Computer Assisted Language Learning (2020) Vol. 35, Iss. 4, pp. 696-742
Closed Access | Times Cited: 243
Ruofei Zhang, Di Zou
Computer Assisted Language Learning (2020) Vol. 35, Iss. 4, pp. 696-742
Closed Access | Times Cited: 243
The trends and outcomes of flipped learning research between 2012 and 2018: A descriptive content analysis
Bengi Birgili, Fatma Nevra Seggie, Ebru Oğuz
Journal of Computers in Education (2021) Vol. 8, Iss. 3, pp. 365-394
Open Access | Times Cited: 137
Bengi Birgili, Fatma Nevra Seggie, Ebru Oğuz
Journal of Computers in Education (2021) Vol. 8, Iss. 3, pp. 365-394
Open Access | Times Cited: 137
Flipped learning design in EFL classrooms: implementing self-regulated learning strategies to develop language skills
Mücahit Öztürk, Ünal Çakıroğlu
Smart Learning Environments (2021) Vol. 8, Iss. 1
Open Access | Times Cited: 102
Mücahit Öztürk, Ünal Çakıroğlu
Smart Learning Environments (2021) Vol. 8, Iss. 1
Open Access | Times Cited: 102
A systematic review of research on flipped language classrooms: theoretical foundations, learning activities, tools, research topics and findings
Di Zou, Shuqiong Luo, Haoran Xie, et al.
Computer Assisted Language Learning (2020) Vol. 35, Iss. 8, pp. 1811-1837
Closed Access | Times Cited: 94
Di Zou, Shuqiong Luo, Haoran Xie, et al.
Computer Assisted Language Learning (2020) Vol. 35, Iss. 8, pp. 1811-1837
Closed Access | Times Cited: 94
Teachers’ Perception towards the Use of Quizizz in the Teaching and Learning of English: A Systematic Review
Thomas Mason Lim, Melor Md Yunus
Sustainability (2021) Vol. 13, Iss. 11, pp. 6436-6436
Open Access | Times Cited: 90
Thomas Mason Lim, Melor Md Yunus
Sustainability (2021) Vol. 13, Iss. 11, pp. 6436-6436
Open Access | Times Cited: 90
Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students
Timothy Teo, Saeed Khazaie, Ali Derakhshan
Computers & Education (2021) Vol. 179, pp. 104406-104406
Closed Access | Times Cited: 68
Timothy Teo, Saeed Khazaie, Ali Derakhshan
Computers & Education (2021) Vol. 179, pp. 104406-104406
Closed Access | Times Cited: 68
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, et al.
Smart Learning Environments (2022) Vol. 9, Iss. 1
Open Access | Times Cited: 68
Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, et al.
Smart Learning Environments (2022) Vol. 9, Iss. 1
Open Access | Times Cited: 68
Types, features, and effectiveness of technologies in collaborative writing for second language learning
Ruofei Zhang, Di Zou
Computer Assisted Language Learning (2021) Vol. 35, Iss. 9, pp. 2391-2422
Closed Access | Times Cited: 64
Ruofei Zhang, Di Zou
Computer Assisted Language Learning (2021) Vol. 35, Iss. 9, pp. 2391-2422
Closed Access | Times Cited: 64
Digital game-based learning of information literacy: Effects of gameplay modes on university students’ learning performance, motivation, self-efficacy and flow experiences
Di Zou, Ruofei Zhang, Haoran Xie, et al.
Australasian Journal of Educational Technology (2021) Vol. 37, Iss. 2, pp. 152-170
Open Access | Times Cited: 62
Di Zou, Ruofei Zhang, Haoran Xie, et al.
Australasian Journal of Educational Technology (2021) Vol. 37, Iss. 2, pp. 152-170
Open Access | Times Cited: 62
Transforming Teaching with ICT Using the Flipped Classroom Approach: Dealing with COVID-19 Pandemic
Benjamin Aidoo, Marey Allyson Macdonald, Veli-Matti Vesterinen, et al.
Education Sciences (2022) Vol. 12, Iss. 6, pp. 421-421
Open Access | Times Cited: 56
Benjamin Aidoo, Marey Allyson Macdonald, Veli-Matti Vesterinen, et al.
Education Sciences (2022) Vol. 12, Iss. 6, pp. 421-421
Open Access | Times Cited: 56
An Empirical Study of ClassPoint Tool Application in Enhancing EFL Students’ Online Learning Satisfaction
Abbas Hussein Abdelrady, Huma Akram
Systems (2022) Vol. 10, Iss. 5, pp. 154-154
Open Access | Times Cited: 48
Abbas Hussein Abdelrady, Huma Akram
Systems (2022) Vol. 10, Iss. 5, pp. 154-154
Open Access | Times Cited: 48
Gamification in EFL/ESL instruction: A systematic review of empirical research
Songcun Zhang, Zuwati Hasim
Frontiers in Psychology (2023) Vol. 13
Open Access | Times Cited: 39
Songcun Zhang, Zuwati Hasim
Frontiers in Psychology (2023) Vol. 13
Open Access | Times Cited: 39
Application of ClassPoint tool in reducing EFL learners’ test anxiety: an empirical evidence from Saudi Arabia
Huma Akram, Abbas Hussein Abdelrady
Journal of Computers in Education (2023) Vol. 10, Iss. 3, pp. 529-547
Closed Access | Times Cited: 32
Huma Akram, Abbas Hussein Abdelrady
Journal of Computers in Education (2023) Vol. 10, Iss. 3, pp. 529-547
Closed Access | Times Cited: 32
Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review
Hii Bii Hui, Muhammad Sofwan Mahmud
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 24
Hii Bii Hui, Muhammad Sofwan Mahmud
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 24
A systematic literature review of teacher scaffolding in game-based learning in primary education
Liping Sun, Marjaana Kangas, Heli Ruokamo, et al.
Educational Research Review (2023) Vol. 40, pp. 100546-100546
Open Access | Times Cited: 24
Liping Sun, Marjaana Kangas, Heli Ruokamo, et al.
Educational Research Review (2023) Vol. 40, pp. 100546-100546
Open Access | Times Cited: 24
Technology-enhanced language learning in English language education: Performance analysis, core publications, and emerging trends
Toshiyuki Hasumi, Mei-Shiu Chiu
Cogent Education (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 9
Toshiyuki Hasumi, Mei-Shiu Chiu
Cogent Education (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 9
Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome
Cosme Jesús Gómez Carrasco, José Monteagudo Fernández, Juan Ramón Moreno Vera, et al.
PLoS ONE (2020) Vol. 15, Iss. 7, pp. e0236083-e0236083
Open Access | Times Cited: 61
Cosme Jesús Gómez Carrasco, José Monteagudo Fernández, Juan Ramón Moreno Vera, et al.
PLoS ONE (2020) Vol. 15, Iss. 7, pp. e0236083-e0236083
Open Access | Times Cited: 61
Articulate Storyline 3 multimedia based on gamification to improve critical thinking skills and self-regulated learning
Leny Heliawati, Linda Lidiawati, Indarini Dwi Pursitasari
International Journal of Evaluation and Research in Education (IJERE) (2022) Vol. 11, Iss. 3, pp. 1435-1435
Open Access | Times Cited: 35
Leny Heliawati, Linda Lidiawati, Indarini Dwi Pursitasari
International Journal of Evaluation and Research in Education (IJERE) (2022) Vol. 11, Iss. 3, pp. 1435-1435
Open Access | Times Cited: 35
Gamification in higher education: The ECOn+ star battles
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, María José López-Rey, et al.
Computers & Education (2022) Vol. 194, pp. 104699-104699
Closed Access | Times Cited: 30
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, María José López-Rey, et al.
Computers & Education (2022) Vol. 194, pp. 104699-104699
Closed Access | Times Cited: 30
Enhancing TOEFL Performance and Student Motivation through Integrated Flipped and Gamified Learning in Online Settings
Safnil Arsyad, Budi Waluyo, Ira Maisarah
Human Behavior and Emerging Technologies (2024) Vol. 2024, pp. 1-14
Open Access | Times Cited: 7
Safnil Arsyad, Budi Waluyo, Ira Maisarah
Human Behavior and Emerging Technologies (2024) Vol. 2024, pp. 1-14
Open Access | Times Cited: 7
Learning Fun English through Pop-Up QR Book: An Audio-Visual Aid for Early Childhood Foreign Language Development
Mozes Kurniawan, Yolanda Anggiana Putri, Gissela Cahya Alianti
European Journal of Education and Pedagogy (2024) Vol. 5, Iss. 1, pp. 7-14
Open Access | Times Cited: 6
Mozes Kurniawan, Yolanda Anggiana Putri, Gissela Cahya Alianti
European Journal of Education and Pedagogy (2024) Vol. 5, Iss. 1, pp. 7-14
Open Access | Times Cited: 6
Think-pair-share based flipped classroom: A model for improving students’ learning achievement and self-efficacy
Kamaludeen Samaila, Kien Tsong Chau, Mona Masood, et al.
Journal of Digital Educational Technology (2024) Vol. 4, Iss. 1, pp. ep2410-ep2410
Open Access | Times Cited: 6
Kamaludeen Samaila, Kien Tsong Chau, Mona Masood, et al.
Journal of Digital Educational Technology (2024) Vol. 4, Iss. 1, pp. ep2410-ep2410
Open Access | Times Cited: 6
Implementation of the flipped classroom and its longitudinal impact on improving academic performance
César Torres Martín, Christian Acal, Mohammed El-Homrani, et al.
Educational Technology Research and Development (2022) Vol. 70, Iss. 3, pp. 909-929
Open Access | Times Cited: 27
César Torres Martín, Christian Acal, Mohammed El-Homrani, et al.
Educational Technology Research and Development (2022) Vol. 70, Iss. 3, pp. 909-929
Open Access | Times Cited: 27
A conceptual review of the effectiveness of flipped learning in vocational learners’ cognitive skills and emotional states
Xiuqin Zhou
Frontiers in Psychology (2023) Vol. 13
Open Access | Times Cited: 14
Xiuqin Zhou
Frontiers in Psychology (2023) Vol. 13
Open Access | Times Cited: 14
Enhancing primary school students’ performance, flow state, and cognitive load in visual arts education through the integration of augmented reality technology in a card game
Jing Chen, Nur Azlina Mohamed Mokmin
Education and Information Technologies (2024)
Closed Access | Times Cited: 5
Jing Chen, Nur Azlina Mohamed Mokmin
Education and Information Technologies (2024)
Closed Access | Times Cited: 5